X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=56f34880e93dcfd75744a1d68bcb9680382518ae;hb=1ef65040168ab7d55ce921abc9d63644a937d689;hp=b7b7f11053558ba68f36d79f3e060f43f45a5837;hpb=945a61650f0e496e1bea84d0b06657cf45cf7edf;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index b7b7f110..56f34880 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -3,125 +3,181 @@ import { getSquareId, getSquareFromId } from "@/utils/squareId"; import { ArrayFun } from "@/utils/array"; import { store } from "@/store"; export default { - name: 'my-board', - // Last move cannot be guessed from here, and is required to highlight squares + name: "my-board", + // Last move cannot be guessed from here, and is required for highlights. // vr: object to check moves, print board... // userColor is left undefined for an external observer - props: ["vr","lastMove","analyze","incheck","orientation","userColor","vname"], - data: function () { + props: [ + "vr", + "lastMove", + "analyze", + "score", + "incheck", + "orientation", + "userColor", + "vname" + ], + data: function() { return { + mobileBrowser: ("ontouchstart" in window), possibleMoves: [], //filled after each valid click/dragstart choices: [], //promotion pieces, or checkered captures... (as moves) selectedPiece: null, //moving piece (or clicked piece) - start: {}, //pixels coordinates + id of starting square (click or drag) - settings: store.state.settings, + start: null, //pixels coordinates + id of starting square (click or drag) + startArrow: null, + movingArrow: { x: -1, y: -1 }, + arrows: [], //object of {start: x,y / end: x,y} + circles: {}, //object of squares' ID --> true (TODO: use a set?) + click: "", + clickTime: 0, + settings: store.state.settings }; }, render(h) { - if (!this.vr) - { + if (!this.vr) { // Return empty div of class 'game' to avoid error when setting size - return h("div", - { - "class": { - "game": true, - }, - }); + return h("div", { + class: { + game: true + } + }); } - const [sizeX,sizeY] = [V.size.x,V.size.y]; + const [sizeX, sizeY] = [V.size.x, V.size.y]; // Precompute hints squares to facilitate rendering let hintSquares = ArrayFun.init(sizeX, sizeY, false); - this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); + this.possibleMoves.forEach(m => { + hintSquares[m.end.x][m.end.y] = true; + }); // Also precompute in-check squares let incheckSq = ArrayFun.init(sizeX, sizeY, false); - this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); + this.incheck.forEach(sq => { + incheckSq[sq[0]][sq[1]] = true; + }); - let boardElt = document.querySelector(".game"); - const squareWidth = (!!boardElt - ? boardElt.offsetWidth / sizeY - : 40); //arbitrary value (not relevant) - const offset = (!!boardElt - ? [boardElt.offsetTop, boardElt.offsetLeft] - : [0, 0]); - // Create board element (+ reserves if needed by variant or mode) const lm = this.lastMove; - const showLight = this.settings.highlight && this.vname != "Dark"; + const showLight = ( + this.settings.highlight && + ["all","highlight"].includes(V.ShowMoves) + ); + const showCheck = ( + this.settings.highlight && + ["all","highlight","byrow"].includes(V.ShowMoves) + ); + const orientation = !V.CanFlip ? "w" : this.orientation; + // Ensure that squares colors do not change when board is flipped + const lightSquareMod = (sizeX + sizeY) % 2; + const showPiece = (x, y) => { + return ( + this.vr.board[x][y] != V.EMPTY && + (!this.vr.enlightened || this.analyze || this.score != "*" || + (!!this.userColor && this.vr.enlightened[this.userColor][x][y])) + ); + }; + const inHighlight = (x, y) => { + return showLight && !!lm && ( + (lm.end.x == x && lm.end.y == y) || + (lm.start.x == x && lm.start.y == y)); + }; + const inShadow = (x, y) => { + return ( + !this.analyze && + this.score == "*" && + this.vr.enlightened && + (!this.userColor || !this.vr.enlightened[this.userColor][x][y]) + ); + }; + // Create board element (+ reserves if needed by variant) + let elementArray = []; const gameDiv = h( - 'div', + "div", { - 'class': { - 'game': true, - 'clearer': true, - }, + "class": { + game: true, + clearer: true + } }, [...Array(sizeX).keys()].map(i => { - let ci = (this.orientation=='w' ? i : sizeX-i-1); + const ci = orientation == "w" ? i : sizeX - i - 1; return h( - 'div', + "div", { - 'class': { - 'row': true, + "class": { + row: true }, - style: { 'opacity': this.choices.length>0?"0.5":"1" }, + style: { opacity: this.choices.length > 0 ? "0.5" : "1" } }, [...Array(sizeY).keys()].map(j => { - let cj = (this.orientation=='w' ? j : sizeY-j-1); + const cj = orientation == "w" ? j : sizeY - j - 1; + const squareId = "sq-" + ci + "-" + cj; let elems = []; - if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" - || this.analyze || (!!this.userColor - && this.vr.enlightened[this.userColor][ci][cj]))) - { + if (showPiece(ci, cj)) { elems.push( - h( - 'img', - { - 'class': { - 'piece': true, - 'ghost': !!this.selectedPiece - && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, - }, - attrs: { - src: "/images/pieces/" + - V.getPpath(this.vr.board[ci][cj]) + ".svg", - }, + h("img", { + "class": { + piece: true, + ghost: + !!this.selectedPiece && + this.selectedPiece.parentNode.id == squareId + }, + attrs: { + src: + "/images/pieces/" + + this.vr.getPpath( + this.vr.board[ci][cj], + // Extra args useful for some variants: + this.userColor, + this.score, + this.orientation) + + V.IMAGE_EXTENSION } - ) + }) ); } - if (this.settings.hints && hintSquares[ci][cj]) - { + if (this.settings.hints && hintSquares[ci][cj]) { elems.push( - h( - 'img', - { - 'class': { - 'mark-square': true, - }, - attrs: { - src: "/images/mark.svg", - }, + h("img", { + "class": { + "mark-square": true + }, + attrs: { + src: "/images/mark.svg" } - ) + }) + ); + } + if (!!this.circles[squareId]) { + elems.push( + h("img", { + "class": { + "circle-square": true + }, + attrs: { + src: "/images/circle.svg" + } + }) ); } + const lightSquare = (ci + cj) % 2 == lightSquareMod; return h( - 'div', + "div", { - 'class': { - 'board': true, - ['board'+sizeY]: true, - 'light-square': (i+j)%2==0, - 'dark-square': (i+j)%2==1, + "class": { + board: true, + ["board" + sizeY]: true, + "light-square": lightSquare, + "dark-square": !lightSquare, [this.settings.bcolor]: true, - 'in-shadow': this.vname=="Dark" && !this.analyze - && (!this.userColor - || !this.vr.enlightened[this.userColor][ci][cj]), - 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, - 'incheck': showLight && incheckSq[ci][cj], + "in-shadow": inShadow(ci, cj), + "highlight-light": inHighlight(ci, cj) && lightSquare, + "highlight-dark": inHighlight(ci, cj) && !lightSquare, + "incheck-light": + showCheck && lightSquare && incheckSq[ci][cj], + "incheck-dark": + showCheck && !lightSquare && incheckSq[ci][cj] }, attrs: { - id: getSquareId({x:ci,y:cj}), - }, + id: getSquareId({ x: ci, y: cj }) + } }, elems ); @@ -129,275 +185,536 @@ export default { ); }) ); - const playingColor = this.userColor || "w"; //default for an observer - let elementArray = [gameDiv]; - if (this.choices.length > 0) - { + if (!!this.vr.reserve) { + const playingColor = this.userColor || "w"; //default for an observer + const shiftIdx = playingColor == "w" ? 0 : 1; + let myReservePiecesArray = []; + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]; + myReservePiecesArray.push( + h( + "div", + { + "class": { board: true, ["board" + sizeY]: true }, + attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, + style: { opacity: qty > 0 ? 1 : 0.35 } + }, + [ + h("img", { + "class": { piece: true, reserve: true }, + attrs: { + src: + "/images/pieces/" + + this.vr.getReservePpath(i, playingColor) + + ".svg" + } + }), + h("sup", { "class": { "reserve-count": true } }, [ qty ]) + ] + ) + ); + } + let oppReservePiecesArray = []; + const oppCol = V.GetOppCol(playingColor); + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]]; + oppReservePiecesArray.push( + h( + "div", + { + "class": { board: true, ["board" + sizeY]: true }, + attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, + style: { opacity: qty > 0 ? 1 : 0.35 } + }, + [ + h("img", { + "class": { piece: true, reserve: true }, + attrs: { + src: + "/images/pieces/" + + this.vr.getReservePpath(i, oppCol) + + ".svg" + } + }), + h("sup", { "class": { "reserve-count": true } }, [ qty ]) + ] + ) + ); + } + const myReserveTop = ( + (playingColor == 'w' && orientation == 'b') || + (playingColor == 'b' && orientation == 'w') + ); + // Center reserves, assuming same number of pieces for each side: + const nbReservePieces = myReservePiecesArray.length; + const marginLeft = ((100 - nbReservePieces * (100 / sizeY)) / 2) + "%"; + const reserveTop = + h( + "div", + { + "class": { + game: true, + "reserve-div": true + }, + style: { + "margin-left": marginLeft + } + }, + [ + h( + "div", + { + "class": { + row: true, + "reserve-row": true + } + }, + myReserveTop ? myReservePiecesArray : oppReservePiecesArray + ) + ] + ); + var reserveBottom = + h( + "div", + { + "class": { + game: true, + "reserve-div": true + }, + style: { + "margin-left": marginLeft + } + }, + [ + h( + "div", + { + "class": { + row: true, + "reserve-row": true + } + }, + myReserveTop ? oppReservePiecesArray : myReservePiecesArray + ) + ] + ); + elementArray.push(reserveTop); + } + elementArray.push(gameDiv); + if (!!this.vr.reserve) elementArray.push(reserveBottom); + const boardElt = document.querySelector(".game"); + // boardElt might be undefine (at first drawing), + // but it won't be used in this case. + const squareWidth = (!!boardElt ? boardElt.offsetWidth / sizeY : 42); + if (this.choices.length > 0 && !!boardElt) { + // No choices to show at first drawing + const offset = [boardElt.offsetTop, boardElt.offsetLeft]; + const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); + let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; + let choicesHeight = squareWidth; + if (this.choices.length >= sizeY) { + // A second row is required (Eightpieces variant) + topOffset -= squareWidth / 2; + choicesHeight *= 2; + } const choices = h( - 'div', + "div", { - attrs: { "id": "choices" }, - 'class': { 'row': true }, + attrs: { id: "choices" }, + "class": { row: true }, style: { - "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px", - "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px", - "width": (this.choices.length * squareWidth) + "px", - "height": squareWidth + "px", - }, + top: topOffset + "px", + left: + offset[1] + + (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 + + "px", + width: (maxNbeltsPerRow * squareWidth) + "px", + height: choicesHeight + "px" + } }, - this.choices.map(m => { //a "choice" is a move - return h('div', - { - 'class': { - 'board': true, - ['board'+sizeY]: true, - }, - style: { - 'width': (100/this.choices.length) + "%", - 'padding-bottom': (100/this.choices.length) + "%", - }, - }, - [h('img', + [ h( + "div", + { + "class": { "full-width": true } + }, + this.choices.map(m => { + // A "choice" is a move + const applyMove = (e) => { + e.stopPropagation(); + // Force a delay between move is shown and clicked + // (otherwise a "double-click" bug might occur) + if (Date.now() - this.clickTime < 200) return; + this.choices = []; + this.play(m); + }; + const onClick = + this.mobileBrowser + ? { touchend: applyMove } + : { mouseup: applyMove }; + return h( + "div", { - attrs: { "src": '/images/pieces/' + - V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, - 'class': { 'choice-piece': true }, - on: { - "click": e => { this.play(m); this.choices=[]; }, + "class": { + board: true, + ["board" + sizeY]: true }, - }) - ] - ); - }) + style: { + width: (100 / maxNbeltsPerRow) + "%", + "padding-bottom": (100 / maxNbeltsPerRow) + "%" + } + }, + [ + h("img", { + attrs: { + src: + "/images/pieces/" + + // orientation: extra arg useful for some variants: + this.vr.getPPpath(m, this.orientation) + + V.IMAGE_EXTENSION + }, + "class": { "choice-piece": true }, + on: onClick + }) + ] + ); + }) + ) ] ); elementArray.unshift(choices); } - if (!!this.vr.reserve) - { - const shiftIdx = (playingColor=="w" ? 0 : 1); - let myReservePiecesArray = []; - for (let i=0; i 0 || this.movingArrow.x >= 0) + ) { + let svgArrows = []; + const arrowWidth = squareWidth / 4; + this.arrows.forEach(a => { + const endPoint = this.adjustEndArrow(a.start, a.end, squareWidth); + svgArrows.push( + h( + "path", + { + "class": { "svg-arrow": true }, + attrs: { + d: ( + "M" + a.start.x + "," + a.start.y + " " + + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" + } } - }), - h('sup', - {"class": { "reserve-count": true } }, - [ this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] ] ) - ])); + ); + }); + if (this.movingArrow.x >= 0) { + const endPoint = + this.adjustEndArrow(this.startArrow, this.movingArrow, squareWidth); + svgArrows.push( + h( + "path", + { + "class": { "svg-arrow": true }, + attrs: { + d: ( + "M" + this.startArrow.x + "," + this.startArrow.y + " " + + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" + } + } + ) + ); } - let oppReservePiecesArray = []; - const oppCol = V.GetOppCol(playingColor); - for (let i=0; i 1) + if (moves.length > 1) { + this.clickTime = Date.now(); this.choices = moves; - else if (moves.length==1) - this.play(moves[0]); - // Else: impossible move - this.selectedPiece.parentNode.removeChild(this.selectedPiece); - delete this.selectedPiece; - this.selectedPiece = null; + } else if (moves.length == 1) this.play(moves[0]); + // else: forbidden move attempt + }, + processArrowAttempt: function(e) { + // Obtain the arrow from start and end squares + const [offsetX, offsetY] = [e.clientX, e.clientY]; + let landing = document.elementFromPoint(offsetX, offsetY); + // Next condition: classList.contains(piece) fails because of marks + while (landing.tagName == "IMG") landing = landing.parentNode; + if (this.startArrow.id == landing.id) + // Draw (or erase) a circle + this.$set(this.circles, landing.id, !this.circles[landing.id]); + else { + // OK: add arrow, landing is a new square + const rect = landing.getBoundingClientRect(); + this.arrows.push({ + start: { + x: this.startArrow.x, + y: this.startArrow.y + }, + end: { + x: rect.x + rect.width / 2, + y: rect.y + rect.width / 2 + } + }); + } + this.startArrow = null; }, findMatchingMoves: function(endSquare) { // Run through moves list and return the matching set (if promotions...) - let moves = []; - this.possibleMoves.forEach(function(m) { - if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) - moves.push(m); - }); - return moves; + return ( + this.possibleMoves.filter(m => { + return (endSquare[0] == m.end.x && endSquare[1] == m.end.y); + }) + ); }, play: function(move) { - this.$emit('play-move', move); - }, - }, + this.$emit("play-move", move); + } + } };