X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=56f34880e93dcfd75744a1d68bcb9680382518ae;hb=1ef65040168ab7d55ce921abc9d63644a937d689;hp=83dc8630b84d23519858510a3dc40d7455dd4f7c;hpb=49dad26138d3dee0cacbb94ad8d3d3eff12c477a;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 83dc8630..56f34880 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -303,9 +303,11 @@ export default { elementArray.push(gameDiv); if (!!this.vr.reserve) elementArray.push(reserveBottom); const boardElt = document.querySelector(".game"); + // boardElt might be undefine (at first drawing), + // but it won't be used in this case. + const squareWidth = (!!boardElt ? boardElt.offsetWidth / sizeY : 42); if (this.choices.length > 0 && !!boardElt) { // No choices to show at first drawing - const squareWidth = boardElt.offsetWidth / sizeY; const offset = [boardElt.offsetTop, boardElt.offsetLeft]; const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; @@ -385,7 +387,9 @@ export default { (this.arrows.length > 0 || this.movingArrow.x >= 0) ) { let svgArrows = []; + const arrowWidth = squareWidth / 4; this.arrows.forEach(a => { + const endPoint = this.adjustEndArrow(a.start, a.end, squareWidth); svgArrows.push( h( "path", @@ -394,14 +398,17 @@ export default { attrs: { d: ( "M" + a.start.x + "," + a.start.y + " " + - "L" + a.end.x + "," + a.end.y - ) + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" } } ) ); }); if (this.movingArrow.x >= 0) { + const endPoint = + this.adjustEndArrow(this.startArrow, this.movingArrow, squareWidth); svgArrows.push( h( "path", @@ -410,8 +417,9 @@ export default { attrs: { d: ( "M" + this.startArrow.x + "," + this.startArrow.y + " " + - "L" + this.movingArrow.x + "," + this.movingArrow.y - ) + "L" + endPoint.x + "," + endPoint.y + ), + style: "stroke-width:" + arrowWidth + "px" } } ) @@ -437,11 +445,11 @@ export default { { attrs: { id: "arrow", - markerWidth: "2", - markerHeight: "2", - markerUnits: "strokeWidth", + markerWidth: (2 * arrowWidth) + "px", + markerHeight: (3 * arrowWidth) + "px", + markerUnits: "userSpaceOnUse", refX: "0", - refY: "1", + refY: (1.5 * arrowWidth) + "px", orient: "auto" } }, @@ -449,9 +457,12 @@ export default { h( "path", { + "class": { "arrow-head": true }, attrs: { - d: "M0,0 L0,2 L2,1 z", - style: "fill: blue" + d: ( + "M0,0 L0," + (3 * arrowWidth) + " L" + + (2 * arrowWidth) + "," + (1.5 * arrowWidth) + " z" + ) } } ) @@ -496,13 +507,23 @@ export default { this.arrows = []; this.circles = {}; }, + adjustEndArrow: function(start, end, squareWidth) { + // Simple heuristic for now, just remove 1/3 square. + // TODO: should depend on the orientation. + const delta = [end.x - start.x, end.y - start.y]; + const dist = Math.sqrt(delta[0] * delta[0] + delta[1] * delta[1]); + const fracSqWidth = squareWidth / 3; + return { + x: end.x - delta[0] * fracSqWidth / dist, + y: end.y - delta[1] * fracSqWidth / dist + }; + }, mousedown: function(e) { - if (!([1, 3].includes(e.which))) return; e.preventDefault(); - if (e.which != 3) + if (!this.mobileBrowser && e.which != 3) // Cancel current drawing and circles, if any this.cancelResetArrows(); - if (e.which == 1 || this.mobileBrowser) { + if (this.mobileBrowser || e.which == 1) { // Mouse left button if (!this.start) { // NOTE: classList[0] is enough: 'piece' is the first assigned class @@ -544,8 +565,8 @@ export default { } else { this.processMoveAttempt(e); } - } else { - // e.which == 3 : mouse right button + } else if (e.which == 3) { + // Mouse right button let elem = e.target; // Next loop because of potential marks while (elem.tagName == "IMG") elem = elem.parentNode; @@ -590,17 +611,16 @@ export default { } }, mouseup: function(e) { - if (!([1, 3].includes(e.which))) return; e.preventDefault(); - if (e.which == 1) { + if (this.mobileBrowser || e.which == 1) { if (!this.selectedPiece) return; // Drag'n drop. Selected piece is no longer needed: this.selectedPiece.parentNode.removeChild(this.selectedPiece); delete this.selectedPiece; this.selectedPiece = null; this.processMoveAttempt(e); - } else { - // Mouse right button (e.which == 3) + } else if (e.which == 3) { + // Mouse right button this.movingArrow = { x: -1, y: -1 }; this.processArrowAttempt(e); } @@ -726,10 +746,12 @@ img.ghost .svg-arrow opacity: 0.65 stroke: #5f0e78 - stroke-width: 10px fill: none marker-end: url(#arrow) +.arrow-head + fill: #5f0e78 + .incheck-light background-color: rgba(204, 51, 0, 0.7) !important .incheck-dark