X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBoard.vue;h=0430c68fe2c2e528b7323ed59bde9e71109997b8;hb=1e8a838649e16509c80c9933d99d78856e11b5c2;hp=413986256af24c754bdc5239a8234992c05e7f36;hpb=85b6326c12418e46a2bf3a7b81e0544386d49b74;p=vchess.git diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue index 41398625..0430c68f 100644 --- a/client/src/components/Board.vue +++ b/client/src/components/Board.vue @@ -60,19 +60,22 @@ export default { if (!!lm) { if (!Array.isArray(lm)) lm = [lm]; lm.forEach(m => { - if (V.OnBoard(m.start.x, m.start.y)) + if (!m.start.noHighlight && V.OnBoard(m.start.x, m.start.y)) lmHighlights[m.start.x + sizeX * m.start.y] = true; - if (V.OnBoard(m.end.x, m.end.y)) + if (!m.end.noHighlight && V.OnBoard(m.end.x, m.end.y)) lmHighlights[m.end.x + sizeX * m.end.y] = true; + if (!!m.start.toplay) + // For Dice variant (at least?) + lmHighlights[m.start.toplay[0] + sizeX * m.start.toplay[1]] = true; }); } const showLight = ( this.settings.highlight && - ["all","highlight"].includes(V.ShowMoves) + ["all", "highlight"].includes(V.ShowMoves) ); const showCheck = ( this.settings.highlight && - ["all","highlight","byrow"].includes(V.ShowMoves) + ["all", "highlight", "byrow"].includes(V.ShowMoves) ); const orientation = !V.CanFlip ? "w" : this.orientation; // Ensure that squares colors do not change when board is flipped @@ -121,27 +124,28 @@ export default { const squareId = "sq-" + ci + "-" + cj; let elems = []; if (showPiece(ci, cj)) { - elems.push( - h("img", { - "class": { - piece: true, - ghost: - !!this.selectedPiece && - this.selectedPiece.parentNode.id == squareId - }, - attrs: { - src: - "/images/pieces/" + - this.vr.getPpath( - this.vr.board[ci][cj], - // Extra args useful for some variants: - this.userColor, - this.score, - this.orientation) + - V.IMAGE_EXTENSION - } - }) - ); + let pieceSpecs = { + "class": { + piece: true, + ghost: + !!this.selectedPiece && + this.selectedPiece.parentNode.id == squareId + }, + attrs: { + src: + "/images/pieces/" + + this.vr.getPpath( + this.vr.board[ci][cj], + // Extra args useful for some variants: + this.userColor, + this.score, + this.orientation) + + V.IMAGE_EXTENSION + } + }; + if (this.arrows.length == 0) + pieceSpecs["style"] = { position: "absolute" }; + elems.push(h("img", pieceSpecs)); } if (this.settings.hints && hintSquares[ci][cj]) { elems.push( @@ -174,16 +178,19 @@ export default { "class": { board: true, ["board" + sizeY]: true, - "light-square": lightSquare && !V.Monochrome, - "dark-square": !lightSquare || !!V.Monochrome, + "light-square": + !V.Notoodark && lightSquare && !V.Monochrome, + "dark-square": + !V.Notoodark && (!lightSquare || !!V.Monochrome), + "middle-square": V.Notoodark, [this.settings.bcolor]: true, "in-shadow": inShadow(ci, cj), - "highlight-light": inHighlight(ci, cj) && lightSquare, - "highlight-dark": inHighlight(ci, cj) && !lightSquare, + "highlight": inHighlight(ci, cj), "incheck-light": showCheck && lightSquare && incheckSq[ci][cj], "incheck-dark": - showCheck && !lightSquare && incheckSq[ci][cj] + showCheck && !lightSquare && incheckSq[ci][cj], + "hover-highlight": this.vr.hoverHighlight(ci, cj) }, attrs: { id: getSquareId({ x: ci, y: cj }) @@ -201,120 +208,153 @@ export default { // Some variants have more than sizeY reserve pieces (Clorange: 10) const reserveSquareNb = Math.max(sizeY, V.RESERVE_PIECES.length); let myReservePiecesArray = []; - for (let i = 0; i < V.RESERVE_PIECES.length; i++) { - const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]; - myReservePiecesArray.push( - h( - "div", - { - "class": { board: true, ["board" + reserveSquareNb]: true }, - attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, - style: { opacity: qty > 0 ? 1 : 0.35 } - }, - [ - h("img", { - "class": { piece: true, reserve: true }, - attrs: { - src: - "/images/pieces/" + - this.vr.getReservePpath(i, playingColor, orientation) + - ".svg" - } - }), - h("sup", { "class": { "reserve-count": true } }, [ qty ]) - ] - ) - ); + if (!!this.vr.reserve[playingColor]) { + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]; + myReservePiecesArray.push( + h( + "div", + { + "class": { board: true, ["board" + reserveSquareNb]: true }, + attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, + style: { opacity: qty > 0 ? 1 : 0.35 } + }, + [ + h("img", { + // NOTE: class "reserve" not used currently + "class": { piece: true, reserve: true }, + attrs: { + src: + "/images/pieces/" + + this.vr.getReservePpath(i, playingColor, orientation) + + ".svg" + } + }), + h( + "sup", + { + "class": { "reserve-count": true }, + style: { top: "calc(100% + 5px)" } + }, + [ qty ] + ) + ] + ) + ); + } } let oppReservePiecesArray = []; const oppCol = V.GetOppCol(playingColor); - for (let i = 0; i < V.RESERVE_PIECES.length; i++) { - const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]]; - oppReservePiecesArray.push( - h( - "div", - { - "class": { board: true, ["board" + reserveSquareNb]: true }, - attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, - style: { opacity: qty > 0 ? 1 : 0.35 } - }, - [ - h("img", { - "class": { piece: true, reserve: true }, - attrs: { - src: - "/images/pieces/" + - this.vr.getReservePpath(i, oppCol, orientation) + - ".svg" - } - }), - h("sup", { "class": { "reserve-count": true } }, [ qty ]) - ] - ) - ); + if (!!this.vr.reserve[oppCol]) { + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]]; + oppReservePiecesArray.push( + h( + "div", + { + "class": { board: true, ["board" + reserveSquareNb]: true }, + attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, + style: { opacity: qty > 0 ? 1 : 0.35 } + }, + [ + h("img", { + "class": { piece: true, reserve: true }, + attrs: { + src: + "/images/pieces/" + + this.vr.getReservePpath(i, oppCol, orientation) + + ".svg" + } + }), + h( + "sup", + { + "class": { "reserve-count": true }, + style: { top: "calc(100% + 5px)" } + }, + [ qty ] + ) + ] + ) + ); + } } const myReserveTop = ( (playingColor == 'w' && orientation == 'b') || (playingColor == 'b' && orientation == 'w') ); + const hasReserveTop = ( + (myReserveTop && !!this.vr.reserve[playingColor]) || + (!myReserveTop && !!this.vr.reserve[oppCol]) + ); + // "var" because must be reachable from outside this block + var hasReserveBottom = ( + (myReserveTop && !!this.vr.reserve[oppCol]) || + (!myReserveTop && !!this.vr.reserve[playingColor]) + ); // Center reserves, assuming same number of pieces for each side: const nbReservePieces = myReservePiecesArray.length; const marginLeft = ((100 - nbReservePieces * (100 / reserveSquareNb)) / 2) + "%"; - const reserveTop = - h( - "div", - { - "class": { - game: true, - "reserve-div": true - }, - style: { - "margin-left": marginLeft - } - }, - [ - h( - "div", - { - "class": { - row: true, - "reserve-row": true - } + if (hasReserveTop) { + var reserveTop = + h( + "div", + { + "class": { + game: true, + "reserve-div": true }, - myReserveTop ? myReservePiecesArray : oppReservePiecesArray - ) - ] - ); - var reserveBottom = - h( - "div", - { - "class": { - game: true, - "reserve-div": true + style: { + "margin-left": marginLeft + } }, - style: { - "margin-left": marginLeft - } - }, - [ - h( - "div", - { - "class": { - row: true, - "reserve-row": true - } + [ + h( + "div", + { + "class": { + row: true, + "reserve-row": true + } + }, + myReserveTop ? myReservePiecesArray : oppReservePiecesArray + ) + ] + ); + } + if (hasReserveBottom) { + var reserveBottom = + h( + "div", + { + "class": { + game: true, + "reserve-div": true }, - myReserveTop ? oppReservePiecesArray : myReservePiecesArray - ) - ] - ); - elementArray.push(reserveTop); + style: { + "margin-left": marginLeft + } + }, + [ + h( + "div", + { + "class": { + row: true, + "reserve-row": true + } + }, + myReserveTop ? oppReservePiecesArray : myReservePiecesArray + ) + ] + ); + } + if (hasReserveTop) elementArray.push(reserveTop); } elementArray.push(gameDiv); - if (!!this.vr.reserve) elementArray.push(reserveBottom); + if (!!this.vr.reserve && hasReserveBottom) + elementArray.push(reserveBottom); const boardElt = document.getElementById("gamePosition"); // boardElt might be undefine (at first drawing) if (this.choices.length > 0 && !!boardElt) { @@ -403,7 +443,8 @@ export default { touchend: this.mouseup } }; - } else { + } + else { onEvents = { on: { mousedown: this.mousedown, @@ -548,7 +589,11 @@ export default { this.coordsToXY(line[1], bPos.top, bPos.left, squareWidth); let path = document.createElementNS("http://www.w3.org/2000/svg", "path"); - path.classList.add("svg-line"); + if (line[0][0] == line[1][0] || line[0][1] == line[1][1]) + path.classList.add("svg-line"); + else + // "Diagonals" are drawn with a lighter color (TODO: generalize) + path.classList.add("svg-diag"); path.setAttribute( "d", "M" + lStart.x + "," + lStart.y + " " + @@ -613,6 +658,7 @@ export default { const color = this.analyze ? this.vr.turn : this.userColor; if (this.vr.canIplay(color, startSquare)) this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); + else return; // For potential drag'n drop, remember start coordinates // (to center the piece on mouse cursor) const rect = parent.getBoundingClientRect(); @@ -651,12 +697,7 @@ export default { // Cancel if off boardContainer const [offsetX, offsetY] = this.mobileBrowser - ? - [ - e.changedTouches[0].pageX, - // TODO: fixing attempt for smartphones, removing window.scrollY - e.changedTouches[0].pageY - window.scrollY - ] + ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY] : [e.clientX, e.clientY]; if ( offsetX < this.containerPos.left || @@ -736,11 +777,7 @@ export default { // Obtain the move from start and end squares const [offsetX, offsetY] = this.mobileBrowser - ? - [ - e.changedTouches[0].pageX, - e.changedTouches[0].pageY - window.scrollY - ] + ? [e.changedTouches[0].clientX, e.changedTouches[0].clientY] : [e.clientX, e.clientY]; let landing = document.elementFromPoint(offsetX, offsetY); // Next condition: classList.contains(piece) fails because of marks @@ -824,6 +861,9 @@ export default { .svg-line stroke: black +.svg-diag + stroke: grey + .arrow-head fill: #5f0e78 @@ -831,11 +871,15 @@ export default {