X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=f101702450c63310f87bb720f17ab032faf017f2;hb=39fe711a185ee73c907f3d61ddd459a33f40696b;hp=61c67dece3d7555b76d4c1ddb1cfdb7e5e630ac2;hpb=1b56b73614509d1dca8c4353f18fb78349940cf8;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 61c67dec..f1017024 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -92,6 +92,7 @@ export default { moves: [], cursor: -1, //index of the move just played lastMove: null, + touchLastClick: "", firstMoveNumber: 0, //for printing incheck: [], //for Board inMultimove: false, @@ -434,8 +435,32 @@ export default { // Some variants make use of a single click at specific times: const move_s = this.vr.doClick(square); if (!!move_s) { - if (!Array.isArray(move_s)) this.play(move_s); - else this.$refs["board"].choices = move_s; + const playMove = () => { + if (!Array.isArray(move_s)) this.play(move_s); + else this.$refs["board"].choices = move_s; + } + if ("ontouchstart" in window) { + const squareId = "sq-" + square[0] + "-" + square[1]; + const highlight = function(on, sq) { + let elt = document.getElementById(sq); + if (!!elt) { + if (on) elt.classList.add("touch-hover"); + else elt.classList.remove("touch-hover"); + } + } + // Touch screen (smartphone): require confirmation + const squareStr = square[0] + "_" + square[1] + if (this.touchLastClick == squareId) { + highlight(false, squareId); + playMove(); + } + else { + highlight(true, squareId); + highlight(false, this.touchLastClick); + } + this.touchLastClick = squareId; + } + else playMove(); } }, // "light": if gotoMove() or gotoEnd() @@ -495,7 +520,8 @@ export default { } this.inMultimove = true; //potentially this.cursor++; - } else if (!navigate) { + } + else if (!navigate) { // Already in the middle of a multi-move const L = this.moves.length; if (!Array.isArray(this.moves[L-1])) @@ -523,7 +549,8 @@ export default { if (moveIdx < move.length) setTimeout(executeMove, 500); else afterMove(smove, initurn); }); - } else { + } + else { playSubmove(smove); if (moveIdx < move.length) executeMove(); else afterMove(smove, initurn); @@ -575,7 +602,8 @@ export default { const L = this.moves.length; // NOTE: always emit the score, even in unfinished this.$emit("newmove", this.moves[L-1], { score: this.score }); - } else { + } + else { this.inPlay = false; if (this.stackToPlay.length > 0) // Move(s) arrived in-between @@ -634,7 +662,8 @@ export default { this.incheck = this.vr.getCheckSquares(); if (this.cursor >= 0) this.lastMove = this.moves[this.cursor]; else this.lastMove = null; - } else { + } + else { if (!move) { const minCursor = this.moves.length > 0 && this.moves[0].notation == "..."