X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=ee3bea181fb52a12e57298cc9b3fd3e79b2245ac;hb=cfc1cf0d2dde4d7f69f107d8c7ec30c815812da0;hp=61c67dece3d7555b76d4c1ddb1cfdb7e5e630ac2;hpb=1b56b73614509d1dca8c4353f18fb78349940cf8;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 61c67dec..ee3bea18 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -22,6 +22,7 @@ div#baseGame :incheck="incheck" @play-move="play" @click-square="clickSquare" + @rendered="adjustSize" ) #turnIndicator(v-if="showTurn") {{ turn }} #controls.button-group @@ -43,6 +44,7 @@ div#baseGame p#fenAnalyze(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }} #movesList MoveList( + ref="moveslist" :show="showMoves" :canAnalyze="canAnalyze" :canDownload="allowDownloadPGN" @@ -92,6 +94,7 @@ export default { moves: [], cursor: -1, //index of the move just played lastMove: null, + touchLastClick: "", firstMoveNumber: 0, //for printing incheck: [], //for Board inMultimove: false, @@ -166,7 +169,8 @@ export default { baseGameDiv.tabIndex = 0; baseGameDiv.addEventListener("click", this.focusBg); baseGameDiv.addEventListener("keydown", this.handleKeys); - baseGameDiv.addEventListener("wheel", this.handleScroll); + if (this.st.settings.scrollmove) + baseGameDiv.addEventListener("wheel", this.handleScroll); } document.getElementById("eogDiv") .addEventListener("click", processModalClick); @@ -204,6 +208,9 @@ export default { if (e.deltaY < 0) this.undo(); else if (e.deltaY > 0) this.play(); }, + adjustSize: function() { + this.$refs["moveslist"].adjustBoard("vertical"); + }, redrawBoard: function() { this.$refs["board"].re_setDrawings(); }, @@ -339,6 +346,7 @@ export default { pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n'; if (!!this.game.cadence) pgn += '[Cadence "' + this.game.cadence + '"]\n'; + pgn += '[Options "' + JSON.stringify(this.game.options) + '"]\n'; pgn += '\n'; for (let i = 0; i < this.moves.length; i += 2) { if (i > 0) pgn += " "; @@ -434,8 +442,32 @@ export default { // Some variants make use of a single click at specific times: const move_s = this.vr.doClick(square); if (!!move_s) { - if (!Array.isArray(move_s)) this.play(move_s); - else this.$refs["board"].choices = move_s; + const playMove = () => { + if (!Array.isArray(move_s)) this.play(move_s); + else this.$refs["board"].choices = move_s; + } + if ("ontouchstart" in window) { + const squareId = "sq-" + square[0] + "-" + square[1]; + const highlight = function(on, sq) { + let elt = document.getElementById(sq); + if (!!elt) { + if (on) elt.classList.add("touch-hover"); + else elt.classList.remove("touch-hover"); + } + } + // Touch screen (smartphone): require confirmation + const squareStr = square[0] + "_" + square[1] + if (this.touchLastClick == squareId) { + highlight(false, squareId); + playMove(); + } + else { + highlight(true, squareId); + highlight(false, this.touchLastClick); + } + this.touchLastClick = squareId; + } + else playMove(); } }, // "light": if gotoMove() or gotoEnd() @@ -495,7 +527,8 @@ export default { } this.inMultimove = true; //potentially this.cursor++; - } else if (!navigate) { + } + else if (!navigate) { // Already in the middle of a multi-move const L = this.moves.length; if (!Array.isArray(this.moves[L-1])) @@ -523,7 +556,8 @@ export default { if (moveIdx < move.length) setTimeout(executeMove, 500); else afterMove(smove, initurn); }); - } else { + } + else { playSubmove(smove); if (moveIdx < move.length) executeMove(); else afterMove(smove, initurn); @@ -542,7 +576,7 @@ export default { } } if (score != "*" && ["analyze", "versus"].includes(this.mode)) { - const message = getScoreMessage(score); + const message = getScoreMessage(score, V.ReverseColors); // Show score on screen this.showEndgameMsg(score + " . " + this.st.tr[message]); } @@ -575,7 +609,8 @@ export default { const L = this.moves.length; // NOTE: always emit the score, even in unfinished this.$emit("newmove", this.moves[L-1], { score: this.score }); - } else { + } + else { this.inPlay = false; if (this.stackToPlay.length > 0) // Move(s) arrived in-between @@ -634,7 +669,8 @@ export default { this.incheck = this.vr.getCheckSquares(); if (this.cursor >= 0) this.lastMove = this.moves[this.cursor]; else this.lastMove = null; - } else { + } + else { if (!move) { const minCursor = this.moves.length > 0 && this.moves[0].notation == "..."