X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=68fa83a2bf3c220795ff71549ebd6577a6e43cb1;hb=9d54ab8900b69876c3249b4ed1bfa355dccb7f97;hp=d0b584b101e9ecd8c9d0515dff606fbb7a2db50b;hpb=834c202a003ca6285106133336701b340939ba12;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index d0b584b1..68fa83a2 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -55,14 +55,7 @@ export default { watch: { // game initial FEN changes when a new game starts "game.fenStart": function() { - // Reset all variables - this.endgameMessage = ""; - this.orientation = this.game.mycolor || "w"; //default orientation for observed games - this.score = this.game.score || "*"; //mutable (if initially "*") - this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); - const L = this.moves.length; - this.cursor = L-1; - this.lastMove = (L > 0 ? this.moves[L-1] : null); + this.re_setVariables(); }, }, computed: { @@ -77,7 +70,20 @@ export default { return this.game.mode == "analyze"; }, }, + created: function() { + if (!!this.game.fenStart) + this.re_setVariables(); + }, methods: { + re_setVariables: function() { + this.endgameMessage = ""; + this.orientation = this.game.mycolor || "w"; //default orientation for observed games + this.score = this.game.score || "*"; //mutable (if initially "*") + this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); + const L = this.moves.length; + this.cursor = L-1; + this.lastMove = (L > 0 ? this.moves[L-1] : null); + }, setEndgameMessage: function(score) { let eogMessage = "Undefined"; switch (score) @@ -139,7 +145,7 @@ export default { endGame: function(score) { this.score = score; this.showScoreMsg(score); - this.$emit("gameover"); //score not required (TODO?) + this.$emit("gameover", score); }, animateMove: function(move) { let startSquare = document.getElementById(getSquareId(move.start)); @@ -170,7 +176,7 @@ export default { }, 250); }, play: function(move, programmatic) { - let navigate = !move; + const navigate = !move; // Forbid playing outside analyze mode when cursor isn't at moves.length-1 // (except if we receive opponent's move, human or computer) if (!navigate && !this.analyze && !programmatic @@ -184,6 +190,11 @@ export default { return; //no more moves move = this.moves[this.cursor+1]; } + else + { + move.color = this.vr.turn; + move.notation = this.vr.getNotation(move); + } if (!!programmatic) //computer or (remote) human opponent { if (this.cursor < this.moves.length-1) @@ -191,24 +202,22 @@ export default { return this.animateMove(move); } // Not programmatic, or animation is over - if (!move.notation) - move.notation = this.vr.getNotation(move); - if (!move.color) - move.color = this.vr.turn; this.vr.play(move); this.cursor++; this.lastMove = move; - if (!move.fen) - move.fen = this.vr.getFen(); if (this.st.settings.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); - if (!navigate && (this.score == "*" || this.analyze)) + if (!navigate) { - // Stack move on movesList at current cursor - if (this.cursor == this.moves.length) - this.moves.push(move); - else - this.moves = this.moves.slice(0,this.cursor).concat([move]); + move.fen = this.vr.getFen(); + if (this.score == "*" || this.analyze) + { + // Stack move on movesList at current cursor + if (this.cursor == this.moves.length) + this.moves.push(move); + else + this.moves = this.moves.slice(0,this.cursor).concat([move]); + } } // Is opponent in check? this.incheck = this.vr.getCheckSquares(this.vr.turn); @@ -224,7 +233,7 @@ export default { this.$emit("newmove", move); //post-processing (e.g. computer play) }, undo: function(move) { - let navigate = !move; + const navigate = !move; if (navigate) { if (this.cursor < 0)