X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=612ded48241f341e33aa77eee917f594e25a2ce4;hb=f14572c4a22425033735253eabbaa2d8dbb53d05;hp=8c96e3940a2092a7b8d98979d09808273a8395cb;hpb=b1e46b33d78bdf144a5603f82a6907901763abb9;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 8c96e394..612ded48 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -191,7 +191,8 @@ export default { this.moves.unshift({ notation: "...", start: { x: -1, y: -1 }, - end: { x: -1, y: -1 } + end: { x: -1, y: -1 }, + fen: game.fenStart }); } this.positionCursorTo(this.moves.length - 1); @@ -207,9 +208,7 @@ export default { } else { this.lastMove = this.moves[index]; } - } - else - this.lastMove = null; + } else this.lastMove = null; }, analyzePosition: function() { let newUrl = @@ -311,8 +310,6 @@ export default { if (!navigate) smove.notation = this.vr.getNotation(smove); this.vr.play(smove); this.lastMove = smove; - // Is opponent in check? - this.incheck = this.vr.getCheckSquares(this.vr.turn); if (!navigate) { if (!this.inMultimove) { if (this.cursor < this.moves.length - 1) @@ -355,11 +352,12 @@ export default { const afterMove = (smove, initurn) => { if (this.vr.turn != initurn) { // Turn has changed: move is complete - if (!smove.fen) { + if (!smove.fen) // NOTE: only FEN of last sub-move is required (thus setting it here) smove.fen = this.vr.getFen(); - this.emitFenIfAnalyze(); - } + // Is opponent in check? + this.incheck = this.vr.getCheckSquares(this.vr.turn); + this.emitFenIfAnalyze(); this.inMultimove = false; if (!noemit) { var score = this.vr.getCurrentScore(); @@ -437,10 +435,13 @@ export default { this.incheck = this.vr.getCheckSquares(this.vr.turn); } else { if (!move) { - if (this.cursor < 0) return; //no more moves + const minCursor = + this.moves.length > 0 && this.moves[0].notation == "..." + ? 1 + : 0; + if (this.cursor < minCursor) return; //no more moves move = this.moves[this.cursor]; } - // Caution; if multi-move, undo all submoves from last to first undoMove(move, this.vr); if (light) this.cursor--; else { @@ -469,15 +470,13 @@ export default { }, gotoBegin: function() { if (this.inMultimove) this.cancelCurrentMultimove(); - while (this.cursor >= 0) - this.undo(null, null, "light"); - if (this.moves.length > 0 && this.moves[0].notation == "...") { - this.cursor = 0; - this.lastMove = this.moves[0]; - } else { - this.lastMove = null; - } - this.incheck = []; + const minCursor = + this.moves.length > 0 && this.moves[0].notation == "..." + ? 1 + : 0; + while (this.cursor >= minCursor) this.undo(null, null, "light"); + this.lastMove = (minCursor == 1 ? this.moves[0] : null); + this.incheck = this.vr.getCheckSquares(this.vr.turn); this.emitFenIfAnalyze(); }, gotoEnd: function() {