X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=5e363b1b08ebdaf3e739668c52676fc5a28dfd97;hb=5fc82c80fe57ad106cc117a534b242cc08805890;hp=1a7e30fa3b67ce06a42a66503f0f256622b7673b;hpb=b406466b0f0ce67451f1718053e5f5691d6507fb;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 1a7e30fa..5e363b1b 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -40,7 +40,7 @@ div#baseGame img.inline(src="/images/icons/play.svg") button(@click="gotoEnd()") img.inline(src="/images/icons/fast-forward.svg") - p(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }} + p#fenAnalyze(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }} #movesList MoveList( :show="showMoves" @@ -66,7 +66,6 @@ div#baseGame // Bug 35eme coup blanc Rx(P)e2, d2 et aussi 18eme coup blanc Rd7, Pxe6 // --> peut-être lié à prise, ou lié à getFen(), ou inMultimove pas changé car concatène à coup précédent... // TODO: also fix moves played on smartphone, annoying shift... -// attention play undo pendant l'autoplay !! import Board from "@/components/Board.vue"; import MoveList from "@/components/MoveList.vue"; @@ -352,7 +351,7 @@ export default { } else if (this.cursor < this.moves.length - 1) { this.autoplay = true; - this.play(); + this.play(null, null, null, "autoplay"); } }, // Animate an elementary move @@ -411,10 +410,12 @@ export default { if (!!move) this.play(move); }, // "light": if gotoMove() or gotoEnd() - play: function(move, received, light) { + play: function(move, received, light, autoplay) { // Freeze while choices are shown: if (this.$refs["board"].choices.length > 0) return; const navigate = !move; + // Forbid navigation during autoplay: + if (navigate && this.autoplay && !autoplay) return; // Forbid playing outside analyze mode, except if move is received. // Sufficient condition because Board already knows which turn it is. if ( @@ -526,7 +527,7 @@ export default { this.score = computeScore(); if (this.autoplay) { if (this.cursor < this.moves.length - 1) - setTimeout(this.play, 1000); + setTimeout(() => this.play(null, null, null, "autoplay"), 1000); else { this.autoplay = false; if (this.stackToPlay.length > 0) @@ -587,7 +588,7 @@ export default { // "light": if gotoMove() or gotoBegin() undo: function(move, light) { // Freeze while choices are shown: - if (this.$refs["board"].choices.length > 0) return; + if (this.$refs["board"].choices.length > 0 || this.autoplay) return; this.$refs["board"].resetCurrentAttempt(); if (this.inMultimove) { this.cancelCurrentMultimove(); @@ -612,7 +613,7 @@ export default { } }, gotoMove: function(index) { - if (this.$refs["board"].choices.length > 0) return; + if (this.$refs["board"].choices.length > 0 || this.autoplay) return; this.$refs["board"].resetCurrentAttempt(); if (this.inMultimove) this.cancelCurrentMultimove(); if (index == this.cursor) return; @@ -631,7 +632,7 @@ export default { this.emitFenIfAnalyze(); }, gotoBegin: function() { - if (this.$refs["board"].choices.length > 0) return; + if (this.$refs["board"].choices.length > 0 || this.autoplay) return; this.$refs["board"].resetCurrentAttempt(); if (this.inMultimove) this.cancelCurrentMultimove(); const minCursor = @@ -644,7 +645,7 @@ export default { this.emitFenIfAnalyze(); }, gotoEnd: function() { - if (this.$refs["board"].choices.length > 0) return; + if (this.$refs["board"].choices.length > 0 || this.autoplay) return; this.$refs["board"].resetCurrentAttempt(); if (this.cursor == this.moves.length - 1) return; this.gotoMove(this.moves.length - 1); @@ -683,6 +684,9 @@ export default { padding-top: 5px padding-bottom: 5px +p#fenAnalyze + margin: 5px + .in-autoplay background-color: #FACF8C