X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=2cfa12454238a6ac54ffc176e94ac485f0e61805;hb=93d1d7a7e07e7bad94318d3cb4cbe906d85bd811;hp=e8ca6967e28a8421c1173d594ec23b14375ca182;hpb=4b0384faf03d3842ba2f80ccd6d104c5e34a355e;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index e8ca6967..2cfa1245 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -6,6 +6,7 @@ .card.smallpad.small-modal.text-center label.modal-close(for="modalEog") h3#eogMessage.section {{ endgameMessage }} + // TODO: or "BoardHex" if this.game.vname in "Hexagonal..." Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'" :user-color="game.mycolor" :orientation="orientation" :vname="game.vname" @play-move="play") @@ -142,10 +143,13 @@ export default { modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); }, + +// TODO: second arg == message + endGame: function(score) { this.score = score; this.showScoreMsg(score); - this.$emit("gameover"); //score not required (TODO?) + this.$emit("gameover", score); }, animateMove: function(move) { let startSquare = document.getElementById(getSquareId(move.start)); @@ -175,11 +179,11 @@ export default { this.play(move); }, 250); }, - play: function(move, programmatic) { - let navigate = !move; + play: function(move, receive, noanimate) { + const navigate = !move; // Forbid playing outside analyze mode when cursor isn't at moves.length-1 // (except if we receive opponent's move, human or computer) - if (!navigate && !this.analyze && !programmatic + if (!navigate && !this.analyze && !receive && this.cursor < this.moves.length-1) { return; @@ -190,36 +194,39 @@ export default { return; //no more moves move = this.moves[this.cursor+1]; } - if (!!programmatic) //computer or (remote) human opponent + if (!!receive && !noanimate) //opponent move, variant != "Dark" { if (this.cursor < this.moves.length-1) this.gotoEnd(); //required to play the move return this.animateMove(move); } - // Not programmatic, or animation is over - if (!move.notation) - move.notation = this.vr.getNotation(move); - if (!move.color) + if (!navigate) + { move.color = this.vr.turn; + move.notation = this.vr.getNotation(move); + } + // Not programmatic, or animation is over this.vr.play(move); this.cursor++; this.lastMove = move; - if (!move.fen) - move.fen = this.vr.getFen(); if (this.st.settings.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); - if (!navigate && (this.score == "*" || this.analyze)) + if (!navigate) { - // Stack move on movesList at current cursor - if (this.cursor == this.moves.length) - this.moves.push(move); - else - this.moves = this.moves.slice(0,this.cursor).concat([move]); + move.fen = this.vr.getFen(); + if (this.score == "*" || this.analyze) + { + // Stack move on movesList at current cursor + if (this.cursor == this.moves.length) + this.moves.push(move); + else + this.moves = this.moves.slice(0,this.cursor).concat([move]); + } } - // Is opponent in check? + // Is opponent in check? (TODO: generalize, find all check squares) this.incheck = this.vr.getCheckSquares(this.vr.turn); const score = this.vr.getCurrentScore(); - if (score != "*") + if (score != "*") //TODO: generalize score for 3 or 4 players { if (!this.analyze) this.endGame(score); @@ -230,7 +237,7 @@ export default { this.$emit("newmove", move); //post-processing (e.g. computer play) }, undo: function(move) { - let navigate = !move; + const navigate = !move; if (navigate) { if (this.cursor < 0)