X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=1e7a83bbde1cf9adca2644ad1ab4b62525b01f49;hb=13aa5a44fe3da4eac5ab04f0120ccbd5927f91c1;hp=8285c0ce0b7c0bc34ae7bd36e9ed92cb722a8966;hpb=1acda11cd124a446c8bb451feae380efcc8a1cbc;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 8285c0ce..1e7a83bb 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -9,8 +9,8 @@ Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" :orientation="orientation" :vname="vname" @play-move="play") .button-group - button(@click="play") Play - button(@click="undo") Undo + button(@click="() => play()") Play + button(@click="() => undo()") Undo button(@click="flip") Flip button(@click="gotoBegin") GotoBegin button(@click="gotoEnd") GotoEnd @@ -38,19 +38,40 @@ export default { //MoveList, }, // "vr": VariantRules object, describing the game state + rules - props: ["vname","analyze","vr","fenStart","players","mycolor"], + // fenStart, players, mycolor + props: ["vname","analyze","vr","gameInfo"], data: function() { return { st: store.state, // NOTE: all following variables must be reset at the beginning of a game endgameMessage: "", orientation: "w", + // TODO: score and moves could be also in gameInfo (when resuming) score: "*", //'*' means 'unfinished' moves: [], cursor: -1, //index of the move just played lastMove: null, }; }, + watch: { + // fenStart changes when a new game starts + fenStart: function() { + // Reset all variables + this.endgameMessage = ""; + this.orientation = this.gameInfo.mycolor || "w"; + this.score = "*"; + this.moves = []; + this.cursor = -1; + this.lastMove = null; + }, + analyze: function() { + if (this.analyze) + { + // Switched to analyze mode: game is over + this.endGame("*"); + } + }, + }, computed: { showMoves: function() { return true; @@ -93,8 +114,8 @@ export default { pgn += '[Site "vchess.club"]\n'; pgn += '[Variant "' + this.vname + '"]\n'; pgn += '[Date "' + getDate(new Date()) + '"]\n'; - pgn += '[White "' + this.players[0] + '"]\n'; - pgn += '[Black "' + this.players[1] + '"]\n'; + pgn += '[White "' + this.game.players[0] + '"]\n'; + pgn += '[Black "' + this.game.players[1] + '"]\n'; pgn += '[Fen "' + this.fenStart + '"]\n'; pgn += '[Result "' + this.score + '"]\n\n'; let counter = 1; @@ -115,7 +136,7 @@ export default { }, showScoreMsg: function(score) { this.setEndgameMessage(score); - let modalBox = document.getElementById("modal-eog"); + let modalBox = document.getElementById("modalEog"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); }, @@ -203,7 +224,8 @@ export default { else //just show score on screen (allow undo) this.showScoreMsg(score); } - this.$emit("newmove", move); //post-processing (e.g. computer play) + if (!this.analyze) + this.$emit("newmove", move); //post-processing (e.g. computer play) }, undo: function(move) { let navigate = !move; @@ -219,16 +241,16 @@ export default { if (this.st.settings.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); this.incheck = this.vr.getCheckSquares(this.vr.turn); - if (this.analyze) //TODO: can this happen? + if (!navigate) this.moves.pop(); }, gotoMove: function(index) { - this.vr = new V(this.moves[index].fen); + this.vr.re_init(this.moves[index].fen); this.cursor = index; this.lastMove = this.moves[index]; }, gotoBegin: function() { - this.vr = new V(this.fenStart); + this.vr.re_init(this.fenStart); this.cursor = -1; this.lastMove = null; },