X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=1840882fa95f775960ec27b03704d3f9aa837ad8;hb=8506fc3b3ecdf053689b3678584e902a8852aa47;hp=3d8e7eb9d26465dab61785ecbfdd6e0f919b4ac7;hpb=c1e3a8fd50e2ea1cf6652478744e354e812ec1bd;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 3d8e7eb9..1840882f 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -258,8 +258,11 @@ export default { else this.lastMove = null; }, toggleAnalyze: function() { + // Freeze while choices are shown (and autoplay has priority) + if (this.$refs["board"].choices.length > 0 || this.autoplay) return; if (this.mode != "analyze") { // Enter analyze mode: + if (this.inMultimove) this.cancelCurrentMultimove(); this.gameMode = this.mode; //was not 'analyze' this.mode = "analyze"; this.gameCursor = this.cursor; @@ -278,6 +281,8 @@ export default { fen = mv[mv.length-1].fen; } this.vr = new V(fen); + this.inMultimove = false; //in case of + this.$refs["board"].resetCurrentAttempt(); //also in case of this.incheck = this.vr.getCheckSquares(); if (this.cursor >= 0) this.lastMove = this.moves[this.cursor]; else this.lastMove = null;