X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=0e0f37208858c87f933b209be4a963dc5e167da7;hb=677fe285f1137d1d3e672dcf2dae3ac6e943be37;hp=d035e0093f0a99b1db525e8258cfbbd9d2b9120c;hpb=ed06d9e92387e60fc15d7c9768dd5680605e35d1;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index d035e009..0e0f3720 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -2,15 +2,22 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" @keydown="handleKeys" @wheel="handleScroll") input#modalEog.modal(type="checkbox") - div(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage") + div#eogDiv(role="dialog" data-checkbox="modalEog" aria-labelledby="eogMessage") .card.smallpad.small-modal.text-center label.modal-close(for="modalEog") h3#eogMessage.section {{ endgameMessage }} + input#modalAdjust.modal(type="checkbox") + div#adjuster(role="dialog" data-checkbox="modalAdjust" aria-labelledby="labelAdjust") + .card.smallpad.small-modal.text-center + label.modal-close(for="modalAdjust") + label#labelAdjust(for="boardSize") {{ st.tr["Board size"] }} + input#boardSize.slider(type="range" min="0" max="100" value="50" + @input="adjustBoard") #gameContainer #boardContainer Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="game.mycolor" :orientation="orientation" - :vname="game.vname" @play-move="play") + :vname="game.vname" :incheck="incheck" @play-move="play") #turnIndicator(v-if="game.vname=='Dark' && game.score=='*'") | {{ turn }} #controls @@ -22,10 +29,11 @@ div#baseGame(tabindex=-1 @click="() => focusBg()" #pgnDiv #downloadDiv(v-if="game.vname!='Dark' || game.score!='*'") a#download(href="#") - button(@click="download") {{ st.tr["Download PGN"] }} + button(@click="download") {{ st.tr["Download"] }} PGN + button(onClick="doClick('modalAdjust')") ⤢ button(v-if="game.vname!='Dark' && game.mode!='analyze'" @click="analyzePosition") - | {{ st.tr["Analyze"] }} + | {{ st.tr["Analyse"] }} // NOTE: rather ugly hack to avoid showing twice "rules" link... button(v-if="!$route.path.match('/variants/')" @click="showRules") | {{ st.tr["Rules"] }} @@ -42,6 +50,8 @@ import MoveList from "@/components/MoveList.vue"; import { store } from "@/store"; import { getSquareId } from "@/utils/squareId"; import { getDate } from "@/utils/datetime"; +import { processModalClick } from "@/utils/modalClick"; +import { getScoreMessage } from "@/utils/scoring"; export default { name: 'my-base-game', @@ -62,6 +72,7 @@ export default { cursor: -1, //index of the move just played lastMove: null, firstMoveNumber: 0, //for printing + incheck: [], //for Board }; }, watch: { @@ -71,9 +82,6 @@ export default { }, // Received a new move to play: "game.moveToPlay": function(newMove) { - -console.log(newMove); - if (!!newMove) //if stop + launch new game, get undefined move this.play(newMove, "receive"); }, @@ -89,7 +97,7 @@ console.log(newMove); color = "White"; else //if (this.moves[L-1].color == "w") color = "Black"; - return color + " turn"; + return this.st.tr[color + " to move"]; }, analyze: function() { return this.game.mode=="analyze" || @@ -102,6 +110,8 @@ console.log(newMove); this.re_setVariables(); }, mounted: function() { + [document.getElementById("eogDiv"),document.getElementById("adjuster")] + .forEach(elt => elt.addEventListener("click", processModalClick)); // Take full width on small screens: let boardSize = parseInt(localStorage.getItem("boardSize")); if (!boardSize) @@ -114,12 +124,41 @@ console.log(newMove); document.getElementById("boardContainer").style.width = boardSize + "px"; let gameContainer = document.getElementById("gameContainer"); gameContainer.style.width = (boardSize + movesWidth) + "px"; + // TODO: find the right formula here: + //document.getElementById("boardSize").value = Math.floor(boardSize / 10); + // timeout to avoid calling too many time the adjust method + let timeoutLaunched = false; + window.addEventListener("resize", (e) => { + if (!timeoutLaunched) + { + timeoutLaunched = true; + setTimeout( () => { + this.adjustBoard(); + timeoutLaunched = false; + }, 500); + } + }); }, methods: { focusBg: function() { // NOTE: small blue border appears... document.getElementById("baseGame").focus(); }, + adjustBoard: function() { + const boardContainer = document.getElementById("boardContainer"); + if (!boardContainer) + return; //no board on page + const k = document.getElementById("boardSize").value; + const movesWidth = (window.innerWidth >= 768 ? 280 : 0); + const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary... + // Value of 0 is board min size; 100 is window.width [- movesWidth] + const boardSize = minBoardWidth + + k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100; + localStorage.setItem("boardSize", boardSize); + boardContainer.style.width = boardSize + "px"; + document.getElementById("gameContainer").style.width = + (boardSize + movesWidth) + "px"; + }, handleKeys: function(e) { if ([32,37,38,39,40].includes(e.keyCode)) e.preventDefault(); @@ -183,9 +222,10 @@ console.log(newMove); const L = this.moves.length; this.cursor = L-1; this.lastMove = (L > 0 ? this.moves[L-1] : null); + this.incheck = []; }, analyzePosition: function() { - const newUrl = "/analyze/" + this.game.vname + + const newUrl = "/analyse/" + this.game.vname + "/?fen=" + this.vr.getFen().replace(/ /g, "_"); if (this.game.type == "live") this.$router.push(newUrl); //open in same tab: against cheating... @@ -225,25 +265,6 @@ console.log(newMove); } return pgn + "\n"; }, - getScoreMessage: function(score) { - let eogMessage = "Undefined"; - switch (score) - { - case "1-0": - eogMessage = this.st.tr["White win"]; - break; - case "0-1": - eogMessage = this.st.tr["Black win"]; - break; - case "1/2": - eogMessage = this.st.tr["Draw"]; - break; - case "?": - eogMessage = this.st.tr["Unfinished"]; - break; - } - return eogMessage; - }, showEndgameMsg: function(message) { this.endgameMessage = message; let modalBox = document.getElementById("modalEog"); @@ -252,12 +273,18 @@ console.log(newMove); }, animateMove: function(move, callback) { let startSquare = document.getElementById(getSquareId(move.start)); + // TODO: error "flush nextTick callbacks" when observer reloads page: + // this late check is not a fix! + if (!startSquare) + return; let endSquare = document.getElementById(getSquareId(move.end)); let rectStart = startSquare.getBoundingClientRect(); let rectEnd = endSquare.getBoundingClientRect(); let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; let movingPiece = document.querySelector("#" + getSquareId(move.start) + " > img.piece"); + if (!movingPiece) //TODO: shouldn't happen + return; // HACK for animation (with positive translate, image slides "under background") // Possible improvement: just alter squares on the piece's way... const squares = document.getElementsByClassName("board"); @@ -321,7 +348,7 @@ console.log(newMove); const score = this.vr.getCurrentScore(); if (score != "*") { - const message = this.getScoreMessage(score); + const message = getScoreMessage(score); if (this.game.mode != "analyze") this.$emit("gameover", score, message); else //just show score on screen (allow undo)