X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=f7a2fee1637af8bb516eee69e679e23ee3ba3a14;hb=a57faf48c575029ecbba41de0f87bfe11d8c4e4b;hp=0549139877e5ad5ebb1ed6bc54b318febb4ce212;hpb=d2af3400944331ffd0c770f83857257c2f48e487;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 05491398..f7a2fee1 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -135,6 +135,14 @@ export const ChessRules = class ChessRules { static get LoseOnRepetition() { return false; } + // And in some others (Iceage), repetitions should be ignored: + static get IgnoreRepetition() { + return false; + } + loseOnRepetition() { + // In some variants, result depends on the position: + return V.LoseOnRepetition; + } // At some stages, some games could wait clicks only: onlyClick() { @@ -442,8 +450,10 @@ export const ChessRules = class ChessRules { // if more than 9 consecutive free spaces, break the integer, // otherwise FEN parsing will fail. if (count <= 9) return count; - // Currently only boards of size up to 11 or 12: - return "9" + (count - 9); + // Most boards of size < 18: + if (count <= 18) return "9" + (count - 9); + // Except Gomoku: + return "99" + (count - 18); }; let position = ""; for (let i = 0; i < V.size.x; i++) { @@ -759,9 +769,8 @@ export const ChessRules = class ChessRules { if (!!promotions) finalPieces = promotions; else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; } - let tr = null; for (let piece of finalPieces) { - tr = (piece != V.PAWN ? { c: color, p: piece } : null); + const tr = (piece != V.PAWN ? { c: color, p: piece } : null); moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); } } @@ -1035,6 +1044,9 @@ export const ChessRules = class ChessRules { // Stop at the first move found // TODO: not really, it explores all moves from a square (one is enough). + // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, + // and then return only boolean true at first move found + // (in all getPotentialXXXMoves() ... for all variants ...) atLeastOneMove() { const color = this.turn; for (let i = 0; i < V.size.x; i++) {