X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=e9ea7bc10e189f285100e5337b786f6b07805611;hb=9d15c433c207a2c3bb548d095939c3e08b4038fd;hp=5f47904face7602f84f7ee1eb467e92758985d01;hpb=059f0aa261609b7421f8576a53d93a764049da5f;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 5f47904f..e9ea7bc1 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -158,7 +158,7 @@ export const ChessRules = class ChessRules { // Turn "p" into "bp" (for board) static fen2board(f) { - return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; + return f.charCodeAt(0) <= 90 ? "w" + f.toLowerCase() : "b" + f; } // Check if FEN describes a board situation correctly @@ -528,6 +528,7 @@ export const ChessRules = class ChessRules { } // Scan board for kings positions + // TODO: should be done from board, no need for the complete FEN scanKings(fen) { // Squares of white and black king: this.kingPos = { w: [-1, -1], b: [-1, -1] }; @@ -1073,7 +1074,7 @@ export const ChessRules = class ChessRules { this.board[rx][ry] != V.EMPTY && this.getPiece(rx, ry) == piece && this.getColor(rx, ry) == color && - this.canTake([rx, ry], [x, y]) + this.canTake([rx, ry], [x, y]) //for Paco-Sako (TODO: necessary?) ) { return true; } @@ -1173,6 +1174,7 @@ export const ChessRules = class ChessRules { } updateCastleFlags(move, piece, color) { + // TODO: check flags. If already off, no need to always re-evaluate const c = color || V.GetOppCol(this.turn); const firstRank = (c == "w" ? V.size.x - 1 : 0); // Update castling flags if rooks are moved