X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=e6fd6d73908e3e3250eaa6674e2ec2e6b31383b2;hb=e71161fbfffe53b0f4b174e0467cdd98cc70b7b0;hp=da9fab7837622a1dc3fc46ce452da10538d88c66;hpb=1cd3e362caa05b60f01cf8b1d4f6bfeafc0be55f;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index da9fab78..e6fd6d73 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -60,6 +60,14 @@ export const ChessRules = class ChessRules { return V.ShowMoves; } + // Some variants always show the same orientation + static get CanFlip() { + return true; + } + get canFlip() { + return V.CanFlip; + } + // Turn "wb" into "B" (for FEN) static board2fen(b) { return b[0] == "w" ? b[1].toUpperCase() : b[1]; @@ -187,17 +195,19 @@ export const ChessRules = class ChessRules { } // Argument is a move: const move = moveOrSquare; - const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x]; + const s = move.start, + e = move.end; // NOTE: next conditions are first for Atomic, and last for Checkered if ( move.appear.length > 0 && - Math.abs(sx - ex) == 2 && + Math.abs(s.x - e.x) == 2 && + s.y == e.y && move.appear[0].p == V.PAWN && ["w", "b"].includes(move.appear[0].c) ) { return { - x: (sx + ex) / 2, - y: sy + x: (s.x + e.x) / 2, + y: s.y }; } return undefined; //default @@ -274,12 +284,13 @@ export const ChessRules = class ChessRules { pieces[c][knight2Pos] = "n"; pieces[c][rook2Pos] = "r"; } + // Add turn + flags + enpassant return ( pieces["b"].join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + pieces["w"].join("").toUpperCase() + " w 0 1111 -" - ); //add turn + flags + enpassant + ); } // "Parse" FEN: just return untransformed string data @@ -377,7 +388,6 @@ export const ChessRules = class ChessRules { setFlags(fenflags) { // white a-castle, h-castle, black a-castle, h-castle this.castleFlags = { w: [true, true], b: [true, true] }; - if (!fenflags) return; for (let i = 0; i < 4; i++) this.castleFlags[i < 2 ? "w" : "b"][i % 2] = fenflags.charAt(i) == "1"; } @@ -459,7 +469,7 @@ export const ChessRules = class ChessRules { return { x: 8, y: 8 }; } - // Color of thing on suqare (i,j). 'undefined' if square is empty + // Color of thing on square (i,j). 'undefined' if square is empty getColor(i, j) { return this.board[i][j].charAt(0); } @@ -535,7 +545,7 @@ export const ChessRules = class ChessRules { //////////////////// // MOVES GENERATION - // All possible moves from selected square (assumption: color is OK) + // All possible moves from selected square getPotentialMovesFrom([x, y]) { switch (this.getPiece(x, y)) { case V.PAWN: @@ -587,6 +597,7 @@ export const ChessRules = class ChessRules { }) ); } + return mv; } @@ -626,8 +637,8 @@ export const ChessRules = class ChessRules { x + shiftX == lastRank ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.PAWN]; - // One square forward if (this.board[x + shiftX][y] == V.EMPTY) { + // One square forward for (let piece of finalPieces) { moves.push( this.getBasicMove([x, y], [x + shiftX, y], { @@ -1113,8 +1124,9 @@ export const ChessRules = class ChessRules { // Some variants may show a bigger moves list to the human (Switching), // thus the argument "computer" below (which is generally ignored) let moves1 = this.getAllValidMoves("computer"); + if (moves1.length == 0) - //TODO: this situation should not happen + // TODO: this situation should not happen return null; // Can I mate in 1 ? (for Magnetic & Extinction) @@ -1201,7 +1213,7 @@ export const ChessRules = class ChessRules { return (color == "w" ? 1 : -1) * (b.eval - a.eval); }); } else return currentBest; - // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); +// console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); candidates = [0]; for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) @@ -1226,8 +1238,9 @@ export const ChessRules = class ChessRules { alpha = Math.max(alpha, v); if (alpha >= beta) break; //beta cutoff } - } //color=="b" + } else { + // color=="b" for (let i = 0; i < moves.length; i++) { this.play(moves[i]); v = Math.min(v, this.alphabeta(depth - 1, alpha, beta));