X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=df150262e705b9395af0a2b8a8ffce8fb9f56b6c;hb=f0a812b7b11bc2a1514d2aa10ecc257d10d988d5;hp=4c90f1d87b864fec1a747687a00d949941855e34;hpb=2a0672a98b555f0fecfd951d583e69419769d411;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 4c90f1d8..df150262 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -22,8 +22,8 @@ export const Move = class Move { constructor(o) { this.appear = o.appear; this.vanish = o.vanish; - this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; - this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; + this.start = o.start || { x: o.vanish[0].x, y: o.vanish[0].y }; + this.end = o.end || { x: o.appear[0].x, y: o.appear[0].y }; } }; @@ -135,6 +135,15 @@ export const ChessRules = class ChessRules { static get LoseOnRepetition() { return false; } + // And in some others (Iceage), repetitions should be ignored: + static get IgnoreRepetition() { + return false; + } + + // At some stages, some games could wait clicks only: + onlyClick() { + return false; + } // Some variants use click infos: doClick() { @@ -437,8 +446,10 @@ export const ChessRules = class ChessRules { // if more than 9 consecutive free spaces, break the integer, // otherwise FEN parsing will fail. if (count <= 9) return count; - // Currently only boards of size up to 11 or 12: - return "9" + (count - 9); + // Most boards of size < 18: + if (count <= 18) return "9" + (count - 9); + // Except Gomoku: + return "99" + (count - 18); }; let position = ""; for (let i = 0; i < V.size.x; i++) { @@ -1030,6 +1041,9 @@ export const ChessRules = class ChessRules { // Stop at the first move found // TODO: not really, it explores all moves from a square (one is enough). + // Possible fix: add extra arg "oneMove" to getPotentialMovesFrom, + // and then return only boolean true at first move found + // (in all getPotentialXXXMoves() ... for all variants ...) atLeastOneMove() { const color = this.turn; for (let i = 0; i < V.size.x; i++) {