X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=cc8292c482f70f61c04255063f51b10b16cc168c;hb=0e16cb26f6380f57f1079ece9bdb654243073bde;hp=5fb00277c552e018735c5fb44c9859c659883796;hpb=656b187886e5187e52fafe44b7dc0fb45ccd9222;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 5fb00277..cc8292c4 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -2,7 +2,7 @@ // Variants generally inherit from it, and modify some parts. import { ArrayFun } from "@/utils/array"; -import { randInt, sample, shuffle } from "@/utils/alea"; +import { randInt, shuffle } from "@/utils/alea"; export const PiPo = class PiPo //Piece+Position { @@ -192,7 +192,7 @@ export const ChessRules = class ChessRules // Argument is a move: const move = moveOrSquare; const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; - // TODO: next conditions are first for Atomic, and last for Checkered + // NOTE: next conditions are first for Atomic, and last for Checkered if (move.appear.length > 0 && Math.abs(sx - ex) == 2 && move.appear[0].p == V.PAWN && ["w","b"].includes(move.appear[0].c)) { @@ -512,12 +512,6 @@ export const ChessRules = class ChessRules return (color=="w" ? "b" : "w"); } - // Get next color (for compatibility with 3 and 4 players games) - static GetNextCol(color) - { - return V.GetOppCol(color); - } - // Pieces codes (for a clearer code) static get PAWN() { return 'p'; } static get ROOK() { return 'r'; } @@ -1128,7 +1122,6 @@ export const ChessRules = class ChessRules // Search depth: 2 for high branching factor, 4 for small (Loser chess, eg.) static get SEARCH_DEPTH() { return 3; } - // Assumption: at least one legal move // NOTE: works also for extinction chess because depth is 3... getComputerMove() { @@ -1137,6 +1130,8 @@ export const ChessRules = class ChessRules // Some variants may show a bigger moves list to the human (Switching), // thus the argument "computer" below (which is generally ignored) let moves1 = this.getAllValidMoves("computer"); + if (moves1.length == 0) //TODO: this situation should not happen + return null; // Can I mate in 1 ? (for Magnetic & Extinction) for (let i of shuffle(ArrayFun.range(moves1.length))) @@ -1197,7 +1192,7 @@ export const ChessRules = class ChessRules let candidates = [0]; //indices of candidates moves for (let j=1; j= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE)