X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=99de62658f9f3df3df795d50840bde55f1e4483a;hb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;hp=1a4a32d96aaf61649580328802f2e906e143d505;hpb=472c0c4f5aa29d96e080873ebfce2a04f664d852;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 1a4a32d9..99de6265 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -80,6 +80,11 @@ export const ChessRules = class ChessRules { return V.ShowMoves; } + // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) + get showFirstTurn() { + return false; + } + // Some variants always show the same orientation static get CanFlip() { return true; @@ -88,6 +93,25 @@ export const ChessRules = class ChessRules { return V.CanFlip; } + // For (generally old) variants without checkered board + static get Monochrome() { + return false; + } + + // Some variants require lines drawing + static get Lines() { + if (V.Monochrome) { + let lines = []; + // Draw all inter-squares lines + for (let i = 0; i <= V.size.x; i++) + lines.push([[i, 0], [i, V.size.y]]); + for (let j = 0; j <= V.size.y; j++) + lines.push([[0, j], [V.size.x, j]]); + return lines; + } + return null; + } + // Some variants use click infos: doClick() { return null; @@ -263,7 +287,8 @@ export const ChessRules = class ChessRules { } // On which squares is color under check ? (for interface) - getCheckSquares(color) { + getCheckSquares() { + const color = this.turn; return ( this.underCheck(color) // kingPos must be duplicated, because it may change: @@ -468,7 +493,7 @@ export const ChessRules = class ChessRules { return; const fenParsed = V.ParseFen(fen); this.board = V.GetBoard(fenParsed.position); - this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules + this.turn = fenParsed.turn; this.movesCount = parseInt(fenParsed.movesCount); this.setOtherVariables(fen); } @@ -703,7 +728,7 @@ export const ChessRules = class ChessRules { // Consider all potential promotions: addPawnMoves([x1, y1], [x2, y2], moves, promotions) { let finalPieces = [V.PAWN]; - const color = this.turn; + const color = this.turn; //this.getColor(x1, y1); const lastRank = (color == "w" ? 0 : V.size.x - 1); if (x2 == lastRank) { // promotions arg: special override for Hiddenqueen variant @@ -720,7 +745,7 @@ export const ChessRules = class ChessRules { // What are the pawn moves from square x,y ? getPotentialPawnMoves([x, y], promotions) { - const color = this.turn; + const color = this.turn; //this.getColor(x, y); const [sizeX, sizeY] = [V.size.x, V.size.y]; const pawnShiftX = V.PawnSpecs.directions[color]; const firstRank = (color == "w" ? sizeX - 1 : 0); @@ -966,7 +991,7 @@ export const ChessRules = class ChessRules { let potentialMoves = []; for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { - if (this.getColor(i, j) == color) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { Array.prototype.push.apply( potentialMoves, this.getPotentialMovesFrom([i, j]) @@ -989,12 +1014,11 @@ export const ChessRules = class ChessRules { const color = this.turn; for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { - if (this.getColor(i, j) == color) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { const moves = this.getPotentialMovesFrom([i, j]); if (moves.length > 0) { - for (let k = 0; k < moves.length; k++) { + for (let k = 0; k < moves.length; k++) if (this.filterValid([moves[k]]).length > 0) return true; - } } } } @@ -1036,21 +1060,15 @@ export const ChessRules = class ChessRules { } // Is square x,y attacked by 'color' pawns ? - isAttackedByPawn([x, y], color) { + isAttackedByPawn(sq, color) { const pawnShift = (color == "w" ? 1 : -1); - if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { - for (let i of [-1, 1]) { - if ( - y + i >= 0 && - y + i < V.size.y && - this.getPiece(x + pawnShift, y + i) == V.PAWN && - this.getColor(x + pawnShift, y + i) == color - ) { - return true; - } - } - } - return false; + return this.isAttackedBySlideNJump( + sq, + color, + V.PAWN, + [[pawnShift, 1], [pawnShift, -1]], + "oneStep" + ); } // Is square x,y attacked by 'color' rooks ? @@ -1246,10 +1264,11 @@ export const ChessRules = class ChessRules { return 3; } - getComputerMove() { + // 'movesList' arg for some variants to provide a custom list + getComputerMove(movesList) { const maxeval = V.INFINITY; const color = this.turn; - let moves1 = this.getAllValidMoves(); + let moves1 = movesList || this.getAllValidMoves(); if (moves1.length == 0) // TODO: this situation should not happen