X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=7e4057bbe6b78f0266d4885fccbdef85fc2f3520;hb=78d64531113d4b5045ff588dd43f301a332ebae8;hp=295b4cd373aec3e7079350fc2beb6c1ba0f8158f;hpb=8477e53d8e78606e4c4e4bf91c77b1011aab583c;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 295b4cd3..7e4057bb 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -96,9 +96,12 @@ export const ChessRules = class ChessRules { if (position.length == 0) return false; const rows = position.split("/"); if (rows.length != V.size.x) return false; + let kings = {}; for (let row of rows) { let sumElts = 0; for (let i = 0; i < row.length; i++) { + if (['K','k'].includes(row[i])) + kings[row[i]] = true; if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; else { const num = parseInt(row[i]); @@ -108,6 +111,9 @@ export const ChessRules = class ChessRules { } if (sumElts != V.size.y) return false; } + // Both kings should be on board: + if (Object.keys(kings).length != 2) + return false; return true; } @@ -429,7 +435,7 @@ export const ChessRules = class ChessRules { if (V.HasEnpassant) { const epSq = parsedFen.enpassant != "-" - ? V.SquareToCoords(parsedFen.enpassant) + ? this.getEpSquare(parsedFen.enpassant) : undefined; this.epSquares = [epSq]; } @@ -716,10 +722,11 @@ export const ChessRules = class ChessRules { const oppCol = V.GetOppCol(c); let moves = []; let i = 0; + // King, then rook: const finalSquares = [ [2, 3], [V.size.y - 2, V.size.y - 3] - ]; //king, then rook + ]; castlingCheck: for ( let castleSide = 0; castleSide < 2; @@ -961,6 +968,8 @@ export const ChessRules = class ChessRules { // After move is played, update variables + flags updateVariables(move) { let piece = undefined; + // TODO: update variables before move is played, and just use this.turn ? + // (doesn't work in general, think MarseilleChess) let c = undefined; if (move.vanish.length >= 1) { // Usual case, something is moved @@ -971,9 +980,8 @@ export const ChessRules = class ChessRules { piece = move.appear[0].p; c = move.appear[0].c; } - if (c == "c") { - //if (!["w","b"].includes(c)) - // 'c = move.vanish[0].c' doesn't work for Checkered + if (!['w','b'].includes(c)) { + // Checkered, for example c = V.GetOppCol(this.turn); } const firstRank = c == "w" ? V.size.x - 1 : 0; @@ -1016,9 +1024,9 @@ export const ChessRules = class ChessRules { play(move) { // DEBUG: - // if (!this.states) this.states = []; - // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); - // this.states.push(stateFen); +// if (!this.states) this.states = []; +// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); +// this.states.push(stateFen); if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); @@ -1037,9 +1045,9 @@ export const ChessRules = class ChessRules { this.unupdateVariables(move); // DEBUG: - // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); - // if (stateFen != this.states[this.states.length-1]) debugger; - // this.states.pop(); +// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); +// if (stateFen != this.states[this.states.length-1]) debugger; +// this.states.pop(); } /////////////// @@ -1048,7 +1056,6 @@ export const ChessRules = class ChessRules { // What is the score ? (Interesting if game is over) getCurrentScore() { if (this.atLeastOneMove()) - // game not over return "*"; // Game over @@ -1259,10 +1266,10 @@ export const ChessRules = class ChessRules { // Capture const startColumn = V.CoordToColumn(move.start.y); notation = startColumn + "x" + finalSquare; - } //no capture + } else notation = finalSquare; if (move.appear.length > 0 && move.appear[0].p != V.PAWN) - //promotion + // Promotion notation += "=" + move.appear[0].p.toUpperCase(); return notation; }