X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=5bf47f76430401f0f748bc3b1ff49f4f0d8374f8;hb=e9b0b5043dc87ebc6857c255e2202a215912c4d9;hp=350e0de642f59a78536af55c3fab92a3278f0853;hpb=d7c00f6a7d6ad573df2a27965bf763b3bb1d0c18;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 350e0de6..5bf47f76 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -435,7 +435,7 @@ export const ChessRules = class ChessRules { if (V.HasEnpassant) { const epSq = parsedFen.enpassant != "-" - ? V.SquareToCoords(parsedFen.enpassant) + ? this.getEpSquare(parsedFen.enpassant) : undefined; this.epSquares = [epSq]; } @@ -722,10 +722,11 @@ export const ChessRules = class ChessRules { const oppCol = V.GetOppCol(c); let moves = []; let i = 0; + // King, then rook: const finalSquares = [ [2, 3], [V.size.y - 2, V.size.y - 3] - ]; //king, then rook + ]; castlingCheck: for ( let castleSide = 0; castleSide < 2; @@ -1022,9 +1023,9 @@ export const ChessRules = class ChessRules { play(move) { // DEBUG: - // if (!this.states) this.states = []; - // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); - // this.states.push(stateFen); +// if (!this.states) this.states = []; +// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); +// this.states.push(stateFen); if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); @@ -1043,9 +1044,9 @@ export const ChessRules = class ChessRules { this.unupdateVariables(move); // DEBUG: - // const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); - // if (stateFen != this.states[this.states.length-1]) debugger; - // this.states.pop(); +// const stateFen = this.getBaseFen() + this.getTurnFen() + this.getFlagsFen(); +// if (stateFen != this.states[this.states.length-1]) debugger; +// this.states.pop(); } /////////////// @@ -1054,7 +1055,6 @@ export const ChessRules = class ChessRules { // What is the score ? (Interesting if game is over) getCurrentScore() { if (this.atLeastOneMove()) - // game not over return "*"; // Game over