X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=53001f6373a279f9272876b7e36f09be9746ad8a;hb=294fe29f8da44f47df48a21b17f4822ecf821890;hp=167be91fd5d1e4f6f8fee7ae4834d6eb4858b1dd;hpb=156986e6b06dc5f0acd39860bd4fef6b030e263b;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 167be91f..53001f63 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -80,6 +80,11 @@ export const ChessRules = class ChessRules { return V.ShowMoves; } + // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) + get showFirstTurn() { + return false; + } + // Some variants always show the same orientation static get CanFlip() { return true; @@ -263,7 +268,8 @@ export const ChessRules = class ChessRules { } // On which squares is color under check ? (for interface) - getCheckSquares(color) { + getCheckSquares() { + const color = this.turn; return ( this.underCheck(color) // kingPos must be duplicated, because it may change: @@ -468,7 +474,7 @@ export const ChessRules = class ChessRules { return; const fenParsed = V.ParseFen(fen); this.board = V.GetBoard(fenParsed.position); - this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules + this.turn = fenParsed.turn; this.movesCount = parseInt(fenParsed.movesCount); this.setOtherVariables(fen); } @@ -703,7 +709,7 @@ export const ChessRules = class ChessRules { // Consider all potential promotions: addPawnMoves([x1, y1], [x2, y2], moves, promotions) { let finalPieces = [V.PAWN]; - const color = this.turn; + const color = this.turn; //this.getColor(x1, y1); const lastRank = (color == "w" ? 0 : V.size.x - 1); if (x2 == lastRank) { // promotions arg: special override for Hiddenqueen variant @@ -720,7 +726,7 @@ export const ChessRules = class ChessRules { // What are the pawn moves from square x,y ? getPotentialPawnMoves([x, y], promotions) { - const color = this.turn; + const color = this.turn; //this.getColor(x, y); const [sizeX, sizeY] = [V.size.x, V.size.y]; const pawnShiftX = V.PawnSpecs.directions[color]; const firstRank = (color == "w" ? sizeX - 1 : 0); @@ -989,7 +995,7 @@ export const ChessRules = class ChessRules { const color = this.turn; for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { - if (this.getColor(i, j) == color) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { const moves = this.getPotentialMovesFrom([i, j]); if (moves.length > 0) { for (let k = 0; k < moves.length; k++) { @@ -1246,10 +1252,11 @@ export const ChessRules = class ChessRules { return 3; } - getComputerMove() { + // 'movesList' arg for some variants to provide a custom list + getComputerMove(movesList) { const maxeval = V.INFINITY; const color = this.turn; - let moves1 = this.getAllValidMoves(); + let moves1 = movesList || this.getAllValidMoves(); if (moves1.length == 0) // TODO: this situation should not happen