X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=4c90f1d87b864fec1a747687a00d949941855e34;hb=2a0672a98b555f0fecfd951d583e69419769d411;hp=c849626dd29a73213d138a8ea5692f9d3ad46559;hpb=2fac4d67083700a1f1e85ed8662c176c24cdea6b;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index c849626d..4c90f1d8 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -662,7 +662,7 @@ export const ChessRules = class ChessRules { case V.QUEEN: return this.getPotentialQueenMoves(sq); case V.KING: return this.getPotentialKingMoves(sq); } - return []; //never reached + return []; //never reached (but some variants may use it: Bario...) } // Build a regular move from its initial and destination squares. @@ -713,7 +713,7 @@ export const ChessRules = class ChessRules { let j = y + step[1]; while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep) continue outerLoop; + if (!!oneStep) continue outerLoop; i += step[0]; j += step[1]; }