X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=43f9f266353a9dd6749478005471fd43258dac31;hb=eb2d61de8d569470fa329a484efe9bab420b2b82;hp=aff47109bed2fd2ae5179b136c8de60e36754c78;hpb=7c05a5f2297bea540c700ebceb0cc8b03a7f6775;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index aff47109..43f9f266 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -34,6 +34,30 @@ export const ChessRules = class ChessRules { ////////////// // MISC UTILS + static get Options() { + return { + select: [ + { + label: "Randomness", + variable: "randomness", + defaut: 2, + options: [ + { label: "Deterministic", value: 0 }, + { label: "Symmetric random", value: 1 }, + { label: "Asymmetric random", value: 2 } + ] + } + ], + check: [] + }; + } + + static AbbreviateOptions(opts) { + return ""; + // Randomness is a special option: (TODO?) + //return "R" + opts.randomness; + } + // Some variants don't have flags: static get HasFlags() { return true; @@ -135,6 +159,14 @@ export const ChessRules = class ChessRules { static get LoseOnRepetition() { return false; } + // And in some others (Iceage), repetitions should be ignored: + static get IgnoreRepetition() { + return false; + } + loseOnRepetition() { + // In some variants, result depends on the position: + return V.LoseOnRepetition; + } // At some stages, some games could wait clicks only: onlyClick() { @@ -335,8 +367,8 @@ export const ChessRules = class ChessRules { // FEN UTILS // Setup the initial random (asymmetric) position - static GenRandInitFen(randomness) { - if (randomness == 0) + static GenRandInitFen(options) { + if (!options.randomness || options.randomness == 0) // Deterministic: return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; @@ -344,7 +376,7 @@ export const ChessRules = class ChessRules { let flags = ""; // Shuffle pieces on first (and last rank if randomness == 2) for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { + if (c == 'b' && options.randomness == 1) { pieces['b'] = pieces['w']; flags += flags; break; @@ -761,9 +793,8 @@ export const ChessRules = class ChessRules { if (!!promotions) finalPieces = promotions; else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; } - let tr = null; for (let piece of finalPieces) { - tr = (piece != V.PAWN ? { c: color, p: piece } : null); + const tr = (piece != V.PAWN ? { c: color, p: piece } : null); moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); } }