X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=22f57d5bb7c41c136c75df384cc924aa0bcfa49b;hb=5e1bc6519d4c81aeac40aec7390c64c913cbf566;hp=d1348e71927b6bdf410659395bd5e3715f1f5372;hpb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index d1348e71..22f57d5b 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -86,6 +86,11 @@ export const ChessRules = class ChessRules { return V.CanFlip; } + // Some variants use click infos: + doClick() { + return null; + } + static get IMAGE_EXTENSION() { // All pieces should be in the SVG format return ".svg"; @@ -846,18 +851,20 @@ export const ChessRules = class ChessRules { // NOTE: in some variants this is not a rook const rookPos = this.castleFlags[c][castleSide]; - const castlingPiece = this.getPiece(x, rookPos); - if (this.getColor(x, rookPos) != c) - // Rook is here but changed color (see Benedict) + if (this.board[x][rookPos] == V.EMPTY || this.getColor(x, rookPos) != c) + // Rook is not here, or changed color (see Benedict) continue; // Nothing on the path of the king ? (and no checks) + const castlingPiece = this.getPiece(x, rookPos); const finDist = finalSquares[castleSide][0] - y; let step = finDist / Math.max(1, Math.abs(finDist)); i = y; do { if ( - (!castleInCheck && this.isAttacked([x, i], oppCol)) || + // NOTE: "castling" arg is used by some variants (Monster), + // where "isAttacked" is overloaded in an infinite-recursive way. + (!castleInCheck && this.isAttacked([x, i], oppCol, "castling")) || (this.board[x][i] != V.EMPTY && // NOTE: next check is enough, because of chessboard constraints (this.getColor(x, i) != c || @@ -877,9 +884,12 @@ export const ChessRules = class ChessRules { // Nothing on final squares, except maybe king and castling rook? for (i = 0; i < 2; i++) { if ( + finalSquares[castleSide][i] != rookPos && this.board[x][finalSquares[castleSide][i]] != V.EMPTY && - this.getPiece(x, finalSquares[castleSide][i]) != V.KING && - finalSquares[castleSide][i] != rookPos + ( + this.getPiece(x, finalSquares[castleSide][i]) != V.KING || + this.getColor(x, finalSquares[castleSide][i]) != c + ) ) { continue castlingCheck; } @@ -937,9 +947,7 @@ export const ChessRules = class ChessRules { }); } - // Search for all valid moves considering current turn - // (for engine and game end) - getAllValidMoves() { + getAllPotentialMoves() { const color = this.turn; let potentialMoves = []; for (let i = 0; i < V.size.x; i++) { @@ -952,7 +960,13 @@ export const ChessRules = class ChessRules { } } } - return this.filterValid(potentialMoves); + return potentialMoves; + } + + // Search for all valid moves considering current turn + // (for engine and game end) + getAllValidMoves() { + return this.filterValid(this.getAllPotentialMoves()); } // Stop at the first move found