X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fclient_OLD%2Fjavascripts%2Futils%2FprintDiagram.js;fp=client%2Fclient_OLD%2Fjavascripts%2Futils%2FprintDiagram.js;h=0000000000000000000000000000000000000000;hb=8d61fc4ab7373b4a576f3f9108cdf7768ae27096;hp=ba7b1e9707f23b342be7ab1d3f9bdf011d3a7f0b;hpb=760865ac92508676c0047b84c5ba3e12d41d7c20;p=vchess.git diff --git a/client/client_OLD/javascripts/utils/printDiagram.js b/client/client_OLD/javascripts/utils/printDiagram.js deleted file mode 100644 index ba7b1e97..00000000 --- a/client/client_OLD/javascripts/utils/printDiagram.js +++ /dev/null @@ -1,108 +0,0 @@ -// Turn (human) marks into coordinates -function getMarkArray(marks) -{ - if (!marks || marks == "-") - return []; - let markArray = doubleArray(V.size.x, V.size.y, false); - const squares = marks.split(","); - for (let i=0; i= 0) - { - // Shadow a range of squares, horizontally or vertically - const firstLastSq = squares[i].split("-"); - const range = - [ - V.SquareToCoords(firstLastSq[0]), - V.SquareToCoords(firstLastSq[1]) - ]; - const step = - [ - range[1].x == range[0].x - ? 0 - : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x), - range[1].y == range[0].y - ? 0 - : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y) - ]; - // Convention: range always from smaller to larger number - for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y; - x += step[0], y += step[1]) - { - shadowArray[x][y] = true; - } - continue; - } - // Shadow just one square: - const coords = V.SquareToCoords(squares[i]); - shadowArray[coords.x][coords.y] = true; - } - return shadowArray; -} - -// args: object with position (mandatory), and -// orientation, marks, shadow (optional) -function getDiagram(args) -{ - // Obtain the array of pieces images names: - const board = V.GetBoard(args.position); - const orientation = args.orientation || "w"; - const markArray = getMarkArray(args.marks); - const shadowArray = getShadowArray(args.shadow); - let boardDiv = ""; - const [startX,startY,inc] = orientation == 'w' - ? [0, 0, 1] - : [V.size.x-1, V.size.y-1, -1]; - for (let i=startX; i>=0 && i=0 && j 0 && shadowArray[i][j] ? " in-shadow" : "") + - "'>"; - if (board[i][j] != V.EMPTY) - { - boardDiv += ""; - } - if (markArray.length > 0 && markArray[i][j]) - boardDiv += ""; - boardDiv += ""; - } - boardDiv += ""; - } - return boardDiv; -}