X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fclient_OLD%2Fjavascripts%2Fcomponents%2Fcorrespondance.js;fp=client%2Fclient_OLD%2Fjavascripts%2Fcomponents%2Fcorrespondance.js;h=0000000000000000000000000000000000000000;hb=8d61fc4ab7373b4a576f3f9108cdf7768ae27096;hp=7dbde1570511098da2286d1dc8b3ce8dbbe79187;hpb=760865ac92508676c0047b84c5ba3e12d41d7c20;p=vchess.git diff --git a/client/client_OLD/javascripts/components/correspondance.js b/client/client_OLD/javascripts/components/correspondance.js deleted file mode 100644 index 7dbde157..00000000 --- a/client/client_OLD/javascripts/components/correspondance.js +++ /dev/null @@ -1,161 +0,0 @@ -Vue.component("my-correspondance", { - data: function() { - return { - userId: user.id, - games: [], - challenges: [], - willPlay: [], //IDs of challenges in which I decide to play (>= 3 players) - newgameInfo: { - fen: "", - vid: 0, - nbPlayers: 0, - players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}], - mainTime: 0, - increment: 0, - }, - }; - }, - template: ` -
- -
-
- -
- - -
-
- - -
-
- -
- - -
-
-
- -
- - - -
-
-
- - -
- -
-
-

- Correspondance play is reserved to registered users -

-
- - - - - -
-
- `, - computed: { - // TODO: this is very artificial... - variants: function() { - return variantArray; - }, - }, - created: function() { - // use user.id to load challenges + games from server - }, - methods: { - translate: translate, - clickChallenge: function() { - // TODO: accepter un challenge peut lancer une partie, il - // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici - // autres actions: - // supprime mon défi - // accepte un défi - // annule l'acceptation d'un défi (si >= 3 joueurs) - // - // si pas le mien et FEN speciale :: (charger code variante et) - // montrer diagramme + couleur (orienté) - }, - showGame: function(g) { - // Redirect to /variant#game?id=... - location.href="/variant#game?id=" + g.id; - }, - newGame: function() { - const afterRulesAreLoaded = () => { - // NOTE: side-effect = set FEN - // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions - // in separate files, load on server and generate FEN on server. - const error = checkChallenge(this.newgameInfo, vname); - if (!!error) - return alert(error); - // Possible (server) error if filled player does not exist - ajax( - "/challenges/" + this.newgameInfo.vid, - "POST", - this.newgameInfo, - response => { - const chall = Object.assign({}, - this.newgameInfo, - { - id: response.cid, - uid: user.id, - added: Date.now(), - vname: vname, - }, - this.challenges.push(response.challengei); - } - ); - }; - const idxInVariants = - variantArray.findIndex(v => v.id == this.newgameInfo.vid); - const vname = variantArray[idxInVariants].name; - const scriptId = vname + "RulesScript"; - if (!document.getElementById(scriptId)) - { - // Load variant rules (only once) - var script = document.createElement("script"); - script.id = scriptId; - script.onload = afterRulesAreLoaded; - //script.addEventListener ("load", afterRulesAreLoaded, false); - script.src = "/javascripts/variants/" + vname + ".js"; - document.body.appendChild(script); - } - else - afterRulesAreLoaded(); - }, - possibleNbplayers: function(nbp) { - if (this.newgameInfo.vid == 0) - return false; - const idxInVariants = - variantArray.findIndex(v => v.id == this.newgameInfo.vid); - return NbPlayers[variantArray[idxInVariants].name].includes(nbp); - }, - }, -});