X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=base_rules.js;h=e987492b0682b1a05a757f044176f119039a60b4;hb=e8b85c869f8ed1a2e626f60c218c36121c49ec4e;hp=4808d0c22eed87c4a4870119bfa9d0949f21b514;hpb=a80b660e21d2eaa12f776f07ddd7bd0f9d7b2573;p=xogo.git diff --git a/base_rules.js b/base_rules.js index 4808d0c..e987492 100644 --- a/base_rules.js +++ b/base_rules.js @@ -7,6 +7,10 @@ import Move from "/utils/Move.js"; // NOTE: ChessRules is aliased as window.C, and variants as window.V export default class ChessRules { + static get Aliases() { + return {'C': ChessRules}; + } + ///////////////////////// // VARIANT SPECIFICATIONS @@ -21,16 +25,23 @@ export default class ChessRules { variable: "randomness", defaut: 0, options: [ - { label: "Deterministic", value: 0 }, - { label: "Symmetric random", value: 1 }, - { label: "Asymmetric random", value: 2 } + {label: "Deterministic", value: 0}, + {label: "Symmetric random", value: 1}, + {label: "Asymmetric random", value: 2} ] }], - check: [{ - label: "Capture king?", - defaut: false, - variable: "taking" - }], + check: [ + { + label: "Capture king", + defaut: false, + variable: "taking" + }, + { + label: "Falling pawn", + defaut: false, + variable: "pawnfall" + } + ], // Game modifiers (using "elementary variants"). Default: false styles: [ "atomic", @@ -54,8 +65,8 @@ export default class ChessRules { // Pawns specifications get pawnSpecs() { return { - directions: { 'w': -1, 'b': 1 }, - initShift: { w: 1, b: 1 }, + directions: {w: -1, b: 1}, + initShift: {w: 1, b: 1}, twoSquares: true, threeSquares: false, canCapture: true, @@ -92,7 +103,8 @@ export default class ChessRules { // Some variants use click infos: doClick([x, y]) { - if (typeof x != "number") return null; //click on reserves + if (typeof x != "number") + return null; //click on reserves if ( this.options["teleport"] && this.subTurnTeleport == 2 && this.board[x][y] == "" @@ -159,7 +171,8 @@ export default class ChessRules { } idToCoords(targetId) { - if (!targetId) return null; //outside page, maybe... + if (!targetId) + return null; //outside page, maybe... const idParts = targetId.split('|'); //prefix|sq-2-3 (start at 0 => 3,4) if ( idParts.length < 2 || @@ -260,11 +273,16 @@ export default class ChessRules { } // Add turn + flags + enpassant (+ reserve) let parts = []; - if (this.hasFlags) parts.push(`"flags":"${flags}"`); - if (this.hasEnpassant) parts.push('"enpassant":"-"'); - if (this.hasReserve) parts.push('"reserve":"000000000000"'); - if (this.options["crazyhouse"]) parts.push('"ispawn":"-"'); - if (parts.length >= 1) fen += " {" + parts.join(",") + "}"; + if (this.hasFlags) + parts.push(`"flags":"${flags}"`); + if (this.hasEnpassant) + parts.push('"enpassant":"-"'); + if (this.hasReserve) + parts.push('"reserve":"000000000000"'); + if (this.options["crazyhouse"]) + parts.push('"ispawn":"-"'); + if (parts.length >= 1) + fen += " {" + parts.join(",") + "}"; return fen; } @@ -276,7 +294,8 @@ export default class ChessRules { turn: fenParts[1], movesCount: fenParts[2] }; - if (fenParts.length > 3) res = Object.assign(res, JSON.parse(fenParts[3])); + if (fenParts.length > 3) + res = Object.assign(res, JSON.parse(fenParts[3])); return res; } @@ -288,13 +307,16 @@ export default class ChessRules { this.movesCount ); let parts = []; - if (this.hasFlags) parts.push(`"flags":"${this.getFlagsFen()}"`); + if (this.hasFlags) + parts.push(`"flags":"${this.getFlagsFen()}"`); if (this.hasEnpassant) parts.push(`"enpassant":"${this.getEnpassantFen()}"`); - if (this.hasReserve) parts.push(`"reserve":"${this.getReserveFen()}"`); + if (this.hasReserve) + parts.push(`"reserve":"${this.getReserveFen()}"`); if (this.options["crazyhouse"]) parts.push(`"ispawn":"${this.getIspawnFen()}"`); - if (parts.length >= 1) fen += " {" + parts.join(",") + "}"; + if (parts.length >= 1) + fen += " {" + parts.join(",") + "}"; return fen; } @@ -303,9 +325,11 @@ export default class ChessRules { const format = (count) => { // if more than 9 consecutive free spaces, break the integer, // otherwise FEN parsing will fail. - if (count <= 9) return count; + if (count <= 9) + return count; // Most boards of size < 18: - if (count <= 18) return "9" + (count - 9); + if (count <= 18) + return "9" + (count - 9); // Except Gomoku: return "99" + (count - 18); }; @@ -313,7 +337,8 @@ export default class ChessRules { for (let i = 0; i < this.size.y; i++) { let emptyCount = 0; for (let j = 0; j < this.size.x; j++) { - if (this.board[i][j] == "") emptyCount++; + if (this.board[i][j] == "") + emptyCount++; else { if (emptyCount > 0) { // Add empty squares in-between @@ -326,7 +351,8 @@ export default class ChessRules { if (emptyCount > 0) // "Flush remainder" position += format(emptyCount); - if (i < this.size.y - 1) position += "/"; //separate rows + if (i < this.size.y - 1) + position += "/"; //separate rows } return position; } @@ -344,7 +370,8 @@ export default class ChessRules { // Enpassant part of the FEN string getEnpassantFen() { - if (!this.epSquare) return "-"; //no en-passant + if (!this.epSquare) + return "-"; //no en-passant return C.CoordsToSquare(this.epSquare); } @@ -356,8 +383,9 @@ export default class ChessRules { getIspawnFen() { const coords = Object.keys(this.ispawn); - if (coords.length == 0) return "-"; - return coords.map(C.CoordsToSquare).join(","); + if (coords.length == 0) + return "-"; + return coords.join(","); } // Set flags from fen (castle: white a,h then black a,h) @@ -373,14 +401,13 @@ export default class ChessRules { // Fen string fully describes the game state constructor(o) { - window.C = ChessRules; //easier alias - this.options = o.options; this.playerColor = o.color; this.afterPlay = o.afterPlay; // FEN-related: - if (!o.fen) o.fen = this.genRandInitFen(o.seed); + if (!o.fen) + o.fen = this.genRandInitFen(o.seed); const fenParsed = this.parseFen(o.fen); this.board = this.getBoard(fenParsed.position); this.turn = fenParsed.turn; @@ -402,9 +429,11 @@ export default class ChessRules { const character = rows[i][indexInRow]; const num = parseInt(character, 10); // If num is a number, just shift j: - if (!isNaN(num)) j += num; + if (!isNaN(num)) + j += num; // Else: something at position i,j - else board[i][j++] = this.fen2board(character); + else + board[i][j++] = this.fen2board(character); } } return board; @@ -413,11 +442,14 @@ export default class ChessRules { // Some additional variables from FEN (variant dependant) setOtherVariables(fenParsed) { // Set flags and enpassant: - if (this.hasFlags) this.setFlags(fenParsed.flags); + if (this.hasFlags) + this.setFlags(fenParsed.flags); if (this.hasEnpassant) this.epSquare = this.getEpSquare(fenParsed.enpassant); - if (this.hasReserve) this.initReserves(fenParsed.reserve); - if (this.options["crazyhouse"]) this.initIspawn(fenParsed.ispawn); + if (this.hasReserve) + this.initReserves(fenParsed.reserve); + if (this.options["crazyhouse"]) + this.initIspawn(fenParsed.ispawn); this.subTurn = 1; //may be unused if (this.options["teleport"]) { this.subTurnTeleport = 1; @@ -454,8 +486,10 @@ export default class ChessRules { } } } - if (this.epSquare) this.enlightEnpassant(newEnlightened); - if (withGraphics) this.graphUpdateEnlightened(newEnlightened); + if (this.epSquare) + this.enlightEnpassant(newEnlightened); + if (withGraphics) + this.graphUpdateEnlightened(newEnlightened); this.enlightened = newEnlightened; } @@ -478,8 +512,9 @@ export default class ChessRules { // Apply diff this.enlightened --> newEnlightened on board graphUpdateEnlightened(newEnlightened) { - let container = document.getElementById(this.containerId); - const r = container.getBoundingClientRect(); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + const r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); for (let x=0; x ({ ...o, [key]: true}), {}); } - else this.ispawn = {}; + else + this.ispawn = {}; } getNbReservePieces(color) { @@ -566,17 +604,18 @@ export default class ChessRules { window.onresize = () => this.re_drawBoardElements(); this.re_drawBoardElements(); this.initMouseEvents(); - const container = document.getElementById(this.containerId); - new ResizeObserver(this.rescale).observe(container); + const chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + new ResizeObserver(this.rescale).observe(chessboard); } re_drawBoardElements() { const board = this.getSvgChessboard(); const oppCol = C.GetOppCol(this.playerColor); - let container = document.getElementById(this.containerId); - container.innerHTML = ""; - container.insertAdjacentHTML('beforeend', board); - let cb = container.querySelector("#" + this.containerId + "_SVG"); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + chessboard.innerHTML = ""; + chessboard.insertAdjacentHTML('beforeend', board); const aspectRatio = this.size.y / this.size.x; // Compare window ratio width / height to aspectRatio: const windowRatio = window.innerWidth / window.innerHeight; @@ -599,13 +638,13 @@ export default class ChessRules { cbWidth = cbHeight * aspectRatio; } } - container.style.width = cbWidth + "px"; - container.style.height = cbHeight + "px"; + chessboard.style.width = cbWidth + "px"; + chessboard.style.height = cbHeight + "px"; // Center chessboard: const spaceLeft = (window.innerWidth - cbWidth) / 2, spaceTop = (window.innerHeight - cbHeight) / 2; - container.style.left = spaceLeft + "px"; - container.style.top = spaceTop + "px"; + chessboard.style.left = spaceLeft + "px"; + chessboard.style.top = spaceTop + "px"; // Give sizes instead of recomputing them, // because chessboard might not be drawn yet. this.setupPieces({ @@ -624,7 +663,7 @@ export default class ChessRules { + class="chessboard_SVG"> `; for (let i=0; i < sizeX; i++) { for (let j=0; j < sizeY; j++) { @@ -664,9 +703,12 @@ export default class ChessRules { } } } - else this.g_pieces = ArrayFun.init(this.size.x, this.size.y, null); - let container = document.getElementById(this.containerId); - if (!r) r = container.getBoundingClientRect(); + else + this.g_pieces = ArrayFun.init(this.size.x, this.size.y, null); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + if (!r) + r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { @@ -683,11 +725,12 @@ export default class ChessRules { this.g_pieces[i][j].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(i, j, r); this.g_pieces[i][j].style.transform = `translate(${ip}px,${jp}px)`; - container.appendChild(this.g_pieces[i][j]); + chessboard.appendChild(this.g_pieces[i][j]); } } } - if (this.reserve) this.re_drawReserve(['w', 'b'], r); + if (this.reserve) + this.re_drawReserve(['w', 'b'], r); } // NOTE: assume !!this.reserve @@ -695,7 +738,8 @@ export default class ChessRules { if (this.r_pieces) { // Remove (old) reserve pieces for (let c of colors) { - if (!this.reserve[c]) continue; + if (!this.reserve[c]) + continue; Object.keys(this.reserve[c]).forEach(p => { if (this.r_pieces[c][p]) { this.r_pieces[c][p].remove(); @@ -705,19 +749,21 @@ export default class ChessRules { } }); let reservesDiv = document.getElementById("reserves_" + c); - if (reservesDiv) reservesDiv.remove(); + if (reservesDiv) + reservesDiv.remove(); } } - else this.r_pieces = { 'w': {}, 'b': {} }; - if (!r) { - const container = document.getElementById(this.containerId); - r = container.getBoundingClientRect(); - } - const epsilon = 1e-4; //fix display bug on Firefox at least + else + this.r_pieces = { 'w': {}, 'b': {} }; + let container = document.getElementById(this.containerId); + if (!r) + r = container.querySelector(".chessboard").getBoundingClientRect(); for (let c of colors) { - if (!this.reserve[c]) continue; + if (!this.reserve[c]) + continue; const nbR = this.getNbReservePieces(c); - if (nbR == 0) continue; + if (nbR == 0) + continue; const sqResSize = this.getReserveSquareSize(r.width, nbR); let ridx = 0; const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); @@ -727,16 +773,18 @@ export default class ChessRules { rcontainer.classList.add("reserves"); rcontainer.style.left = i0 + "px"; rcontainer.style.top = j0 + "px"; - rcontainer.style.width = (nbR * sqResSize) + "px"; + // NOTE: +1 fix display bug on Firefox at least + rcontainer.style.width = (nbR * sqResSize + 1) + "px"; rcontainer.style.height = sqResSize + "px"; - document.getElementById("boardContainer").appendChild(rcontainer); + container.appendChild(rcontainer); for (let p of Object.keys(this.reserve[c])) { - if (this.reserve[c][p] == 0) continue; + if (this.reserve[c][p] == 0) + continue; let r_cell = document.createElement("div"); r_cell.id = this.coordsToId([c, p]); r_cell.classList.add("reserve-cell"); - r_cell.style.width = (sqResSize - epsilon) + "px"; - r_cell.style.height = (sqResSize - epsilon) + "px"; + r_cell.style.width = sqResSize + "px"; + r_cell.style.height = sqResSize + "px"; rcontainer.appendChild(r_cell); let piece = document.createElement("piece"); const pieceSpec = this.pieces(c)[p]; @@ -765,7 +813,8 @@ export default class ChessRules { const oldCount = this.reserve[color][piece]; this.reserve[color][piece] = count; // Redrawing is much easier if count==0 - if ([oldCount, count].includes(0)) this.re_drawReserve([color]); + if ([oldCount, count].includes(0)) + this.re_drawReserve([color]); else { const numId = this.getReserveNumId(color, piece); document.getElementById(numId).textContent = count; @@ -774,25 +823,27 @@ export default class ChessRules { // After resize event: no need to destroy/recreate pieces rescale() { - let container = document.getElementById(this.containerId); - if (!container) return; //useful at initial loading - const r = container.getBoundingClientRect(); + const container = document.getElementById(this.containerId); + if (!container) + return; //useful at initial loading + let chessboard = container.querySelector(".chessboard"); + const r = chessboard.getBoundingClientRect(); const newRatio = r.width / r.height; const aspectRatio = this.size.y / this.size.x; let newWidth = r.width, newHeight = r.height; if (newRatio > aspectRatio) { newWidth = r.height * aspectRatio; - container.style.width = newWidth + "px"; + chessboard.style.width = newWidth + "px"; } else if (newRatio < aspectRatio) { newHeight = r.width / aspectRatio; - container.style.height = newHeight + "px"; + chessboard.style.height = newHeight + "px"; } const newX = (window.innerWidth - newWidth) / 2; - container.style.left = newX + "px"; + chessboard.style.left = newX + "px"; const newY = (window.innerHeight - newHeight) / 2; - container.style.top = newY + "px"; + chessboard.style.top = newY + "px"; const newR = { x: newX, y: newY, width: newWidth, height: newHeight }; const pieceWidth = this.getPieceWidth(newWidth); for (let i=0; i < this.size.x; i++) { @@ -806,15 +857,17 @@ export default class ChessRules { } } } - if (this.reserve) this.rescaleReserve(newR); + if (this.reserve) + this.rescaleReserve(newR); } rescaleReserve(r) { - const epsilon = 1e-4; for (let c of ['w','b']) { - if (!this.reserve[c]) continue; + if (!this.reserve[c]) + continue; const nbR = this.getNbReservePieces(c); - if (nbR == 0) continue; + if (nbR == 0) + continue; // Resize container first const sqResSize = this.getReserveSquareSize(r.width, nbR); const vShift = (c == this.playerColor ? r.height + 5 : -sqResSize - 5); @@ -822,25 +875,27 @@ export default class ChessRules { let rcontainer = document.getElementById("reserves_" + c); rcontainer.style.left = i0 + "px"; rcontainer.style.top = j0 + "px"; - rcontainer.style.width = (nbR * sqResSize) + "px"; + rcontainer.style.width = (nbR * sqResSize + 1) + "px"; rcontainer.style.height = sqResSize + "px"; // And then reserve cells: const rpieceWidth = this.getReserveSquareSize(r.width, nbR); Object.keys(this.reserve[c]).forEach(p => { - if (this.reserve[c][p] == 0) return; + if (this.reserve[c][p] == 0) + return; let r_cell = document.getElementById(this.coordsToId([c, p])); - r_cell.style.width = (sqResSize - epsilon) + "px"; - r_cell.style.height = (sqResSize - epsilon) + "px"; + r_cell.style.width = sqResSize + "px"; + r_cell.style.height = sqResSize + "px"; }); } } - // Return the absolute pixel coordinates given current position. + // Return the absolute pixel coordinates (on board) given current position. // Our coordinate system differs from CSS one (x <--> y). // We return here the CSS coordinates (more useful). getPixelPosition(i, j, r) { const sqSize = this.getSquareWidth(r.width); - if (i < 0 || j < 0) return [0, 0]; //piece vanishes + if (i < 0 || j < 0) + return [0, 0]; //piece vanishes const flipped = (this.playerColor == 'b'); const x = (flipped ? this.size.y - 1 - j : j) * sqSize; const y = (flipped ? this.size.x - 1 - i : i) * sqSize; @@ -848,10 +903,13 @@ export default class ChessRules { } initMouseEvents() { - let container = document.getElementById(this.containerId); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); const getOffset = e => { - if (e.clientX) return {x: e.clientX, y: e.clientY}; //Mouse + if (e.clientX) + // Mouse + return {x: e.clientX, y: e.clientY}; let touchLocation = null; if (e.targetTouches && e.targetTouches.length >= 1) // Touch screen, dragstart @@ -860,15 +918,15 @@ export default class ChessRules { // Touch screen, dragend touchLocation = e.changedTouches[0]; if (touchLocation) - return {x: touchLocation.pageX, y: touchLocation.pageY}; - return [0, 0]; //Big trouble here =) + return {x: touchLocation.clientX, y: touchLocation.clientY}; + return [0, 0]; //shouldn't reach here =) } const centerOnCursor = (piece, e) => { const centerShift = sqSize / 2; const offset = getOffset(e); - piece.style.left = (offset.x - centerShift) + "px"; - piece.style.top = (offset.y - centerShift) + "px"; + piece.style.left = (offset.x - r.x - centerShift) + "px"; + piece.style.top = (offset.y - r.y - centerShift) + "px"; } let start = null, @@ -876,16 +934,22 @@ export default class ChessRules { startPiece, curPiece = null, sqSize; const mousedown = (e) => { - r = container.getBoundingClientRect(); + // Disable zoom on smartphones: + if (e.touches && e.touches.length > 1) + e.preventDefault(); + r = chessboard.getBoundingClientRect(); sqSize = this.getSquareWidth(r.width); const square = this.idToCoords(e.target.id); if (square) { const [i, j] = square; const move = this.doClick([i, j]); - if (move) this.playPlusVisual(move); + if (move) + this.playPlusVisual(move); else { - if (typeof i != "number") startPiece = this.r_pieces[i][j]; - else if (this.g_pieces[i][j]) startPiece = this.g_pieces[i][j]; + if (typeof i != "number") + startPiece = this.r_pieces[i][j]; + else if (this.g_pieces[i][j]) + startPiece = this.g_pieces[i][j]; if (startPiece && this.canIplay(i, j)) { e.preventDefault(); start = { x: i, y: j }; @@ -895,9 +959,9 @@ export default class ChessRules { curPiece.style.width = sqSize + "px"; curPiece.style.height = sqSize + "px"; centerOnCursor(curPiece, e); - document.getElementById("boardContainer").appendChild(curPiece); + chessboard.appendChild(curPiece); startPiece.style.opacity = "0.4"; - container.style.cursor = "none"; + chessboard.style.cursor = "none"; } } } @@ -908,31 +972,37 @@ export default class ChessRules { e.preventDefault(); centerOnCursor(curPiece, e); } + else if (e.changedTouches && e.changedTouches.length >= 1) + // Attempt to prevent horizontal swipe... + e.preventDefault(); }; const mouseup = (e) => { - const newR = container.getBoundingClientRect(); + const newR = chessboard.getBoundingClientRect(); if (newR.width != r.width || newR.height != r.height) { this.rescale(); return; } - if (!start) return; + if (!start) + return; const [x, y] = [start.x, start.y]; start = null; e.preventDefault(); - container.style.cursor = "pointer"; + chessboard.style.cursor = "pointer"; startPiece.style.opacity = "1"; const offset = getOffset(e); const landingElt = document.elementFromPoint(offset.x, offset.y); - const sq = this.idToCoords(landingElt.id); + const sq = landingElt ? this.idToCoords(landingElt.id) : undefined; if (sq) { const [i, j] = sq; // NOTE: clearly suboptimal, but much easier, and not a big deal. const potentialMoves = this.getPotentialMovesFrom([x, y]) .filter(m => m.end.x == i && m.end.y == j); const moves = this.filterValid(potentialMoves); - if (moves.length >= 2) this.showChoices(moves, r); - else if (moves.length == 1) this.playPlusVisual(moves[0], r); + if (moves.length >= 2) + this.showChoices(moves, r); + else if (moves.length == 1) + this.playPlusVisual(moves[0], r); } curPiece.remove(); }; @@ -943,30 +1013,32 @@ export default class ChessRules { document.addEventListener("mouseup", mouseup); } if ('ontouchstart' in window) { - document.addEventListener("touchstart", mousedown); - document.addEventListener("touchmove", mousemove); - document.addEventListener("touchend", mouseup); + // https://stackoverflow.com/a/42509310/12660887 + document.addEventListener("touchstart", mousedown, {passive: false}); + document.addEventListener("touchmove", mousemove, {passive: false}); + document.addEventListener("touchend", mouseup, {passive: false}); } + // TODO: onpointerdown/move/up ? See reveal.js /controllers/touch.js } showChoices(moves, r) { let container = document.getElementById(this.containerId); + let chessboard = container.querySelector(".chessboard"); let choices = document.createElement("div"); choices.id = "choices"; choices.style.width = r.width + "px"; choices.style.height = r.height + "px"; choices.style.left = r.x + "px"; choices.style.top = r.y + "px"; - container.style.opacity = "0.5"; - let boardContainer = document.getElementById("boardContainer"); - boardContainer.appendChild(choices); + chessboard.style.opacity = "0.5"; + container.appendChild(choices); const squareWidth = this.getSquareWidth(r.width); const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2; const firstUpTop = (r.height - squareWidth) / 2; const color = moves[0].appear[0].c; const callback = (m) => { - container.style.opacity = "1"; - boardContainer.removeChild(choices); + chessboard.style.opacity = "1"; + container.removeChild(choices); this.playPlusVisual(m, r); } for (let i=0; i < moves.length; i++) { @@ -1106,9 +1178,11 @@ export default class ChessRules { // For Cylinder: get Y coordinate computeY(y) { - if (!this.options["cylinder"]) return y; + if (!this.options["cylinder"]) + return y; let res = y % this.size.y; - if (res < 0) res += this.size.y; + if (res < 0) + res += this.size.y; return res; } @@ -1125,7 +1199,8 @@ export default class ChessRules { let [ii, jj] = [i + step[0], this.computeY(j + step[1])]; let stepCounter = 1; while (this.onBoard(ii, jj) && this.board[ii][jj] == "") { - if (specs.range <= stepCounter++) continue outerLoop; + if (specs.range <= stepCounter++) + continue outerLoop; ii += step[0]; jj = this.computeY(jj + step[1]); } @@ -1148,7 +1223,8 @@ export default class ChessRules { getDropMovesFrom([c, p]) { // NOTE: by design, this.reserve[c][p] >= 1 on user click // (but not necessarily otherwise) - if (this.reserve[c][p] == 0) return []; + if (this.reserve[c][p] == 0) + return []; let moves = []; for (let i=0; i { // From x,y: revert step let [i, j] = [x - s[0], this.computeY(y - s[1])]; let stepCounter = 1; while (this.onBoard(i, j) && this.board[i][j] == "") { - if (range <= stepCounter++) return; + if (range <= stepCounter++) + return; i -= s[0]; j = this.computeY(j - s[1]); } @@ -1408,8 +1494,10 @@ export default class ChessRules { this.getColor(i, j) == oppCol && //condition for Recycle & Teleport this.canTake([i, j], [x, y]) ) { - if (pieceType != "p") moves.push(this.getBasicMove([x, y], [i, j])); - else this.addPawnMoves([x, y], [i, j], moves); + if (pieceType != "p") + moves.push(this.getBasicMove([x, y], [i, j])); + else + this.addPawnMoves([x, y], [i, j], moves); } }); }); @@ -1468,7 +1556,8 @@ export default class ChessRules { let trPiece = mv.vanish[lastIdx].p; if (this.isKing(this.getPiece(sx, sy))) trPiece = C.CannibalKingCode[trPiece]; - if (mv.appear.length >= 1) mv.appear[0].p = trPiece; + if (mv.appear.length >= 1) + mv.appear[0].p = trPiece; else if (this.options["rifle"]) { mv.appear.unshift( new PiPo({ @@ -1496,7 +1585,8 @@ export default class ChessRules { getEpSquare(moveOrSquare) { if (typeof moveOrSquare === "string") { const square = moveOrSquare; - if (square == "-") return undefined; + if (square == "-") + return undefined; return C.SquareToCoords(square); } // Argument is a move: @@ -1539,15 +1629,16 @@ export default class ChessRules { return !!enpassantMove ? [enpassantMove] : []; } - // Consider all potential promotions: + // Consider all potential promotions. + // NOTE: "promotions" arg = special override for Hiddenqueen variant addPawnMoves([x1, y1], [x2, y2], moves, promotions) { let finalPieces = ["p"]; const color = this.getColor(x1, y1); const oppCol = C.GetOppCol(color); const lastRank = (color == "w" ? 0 : this.size.x - 1); - if (x2 == lastRank && (!this.options["rifle"] || this.board[x2][y2] == "")) - { - // promotions arg: special override for Hiddenqueen variant + const promotionOk = + x2 == lastRank && (!this.options["rifle"] || this.board[x2][y2] == ""); + if (promotionOk && !this.options["pawnfall"]) { if ( this.options["cannibal"] && this.board[x2][y2] != "" && @@ -1555,13 +1646,21 @@ export default class ChessRules { ) { finalPieces = [this.getPieceType(x2, y2)]; } - else if (promotions) finalPieces = promotions; + else if (promotions) + finalPieces = promotions; else if (this.pawnSpecs.promotions) finalPieces = this.pawnSpecs.promotions; } for (let piece of finalPieces) { - const tr = (piece != "p" ? { c: color, p: piece } : null); - moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); + const tr = !this.options["pawnfall"] && piece != "p" + ? { c: color, p: piece } + : null; + let newMove = this.getBasicMove([x1, y1], [x2, y2], tr); + if (promotionOk && this.options["pawnfall"]) { + newMove.appear.shift(); + newMove.pawnfall = true; //required in prePlay() + } + moves.push(newMove); } } @@ -1684,7 +1783,8 @@ export default class ChessRules { castleSide < 2; castleSide++ //large, then small ) { - if (this.castleFlags[c][castleSide] >= this.size.y) continue; + if (this.castleFlags[c][castleSide] >= this.size.y) + continue; // If this code is reached, rook and king are on initial position // NOTE: in some variants this is not a rook @@ -1718,7 +1818,8 @@ export default class ChessRules { // Nothing on the path to the rook? step = (castleSide == 0 ? -1 : 1); for (i = y + step; i != rookPos; i += step) { - if (this.board[x][i] != "") continue castlingCheck; + if (this.board[x][i] != "") + continue castlingCheck; } // Nothing on final squares, except maybe king and castling rook? @@ -1773,7 +1874,8 @@ export default class ChessRules { // Is (king at) given position under check by "color" ? underCheck([x, y], color) { - if (this.taking || this.options["dark"]) return false; + if (this.options["taking"] || this.options["dark"]) + return false; color = color || C.GetOppCol(this.getColor(x, y)); const pieces = this.pieces(color); return Object.keys(pieces).some(p => { @@ -1783,7 +1885,8 @@ export default class ChessRules { isAttackedBy([x, y], piece, color, stepSpec) { const steps = stepSpec.attack || stepSpec.steps; - if (!steps) return false; //cannibal king, for example + if (!steps) + return false; //cannibal king, for example const range = stepSpec.range; let explored = {}; //for Cylinder mode outerLoop: for (let step of steps) { @@ -1796,7 +1899,8 @@ export default class ChessRules { !explored[rx + "." + ry] ) { explored[rx + "." + ry] = true; - if (range <= stepCounter++) continue outerLoop; + if (range <= stepCounter++) + continue outerLoop; rx -= step[0]; ry = this.computeY(ry - step[1]); } @@ -1825,7 +1929,8 @@ export default class ChessRules { } filterValid(moves) { - if (moves.length == 0) return []; + if (moves.length == 0) + return []; const color = this.turn; const oppCol = C.GetOppCol(color); if (this.options["balance"] && [1, 3].includes(this.movesCount)) { @@ -1843,7 +1948,8 @@ export default class ChessRules { return res; }); } - if (this.taking || this.options["dark"]) return moves; + if (this.options["taking"] || this.options["dark"]) + return moves; const kingPos = this.searchKingPos(color); let filtered = {}; //avoid re-checking similar moves (promotions...) return moves.filter(m => { @@ -1862,7 +1968,8 @@ export default class ChessRules { }); if (newKingIdx >= 0) square = [m.appear[newKingIdx].x, m.appear[newKingIdx].y]; - else res = false; + else + res = false; } res &&= !this.underCheck(square, oppCol); this.undoOnBoard(m); @@ -1908,11 +2015,14 @@ export default class ChessRules { } // NOTE: not "else if" because king can capture enemy rook... let c = ""; - if (psq.x == 0) c = "b"; - else if (psq.x == this.size.x - 1) c = "w"; + if (psq.x == 0) + c = "b"; + else if (psq.x == this.size.x - 1) + c = "w"; if (c != "") { const fidx = this.castleFlags[c].findIndex(f => f == psq.y); - if (fidx >= 0) this.castleFlags[c][fidx] = this.size.y; + if (fidx >= 0) + this.castleFlags[c][fidx] = this.size.y; } }); } @@ -1936,20 +2046,28 @@ export default class ChessRules { this.options["crazyhouse"] && (!this.options["rifle"] || !move.capture) ) { + const destSquare = C.CoordsToSquare(move.end); if (this.ispawn[initSquare]) { delete this.ispawn[initSquare]; - this.ispawn[C.CoordsToSquare(move.end)] = true; + this.ispawn[destSquare] = true; } else if ( move.vanish[0].p == "p" && move.appear[0].p != "p" ) { - this.ispawn[C.CoordsToSquare(move.end)] = true; + this.ispawn[destSquare] = true; + } + else if ( + this.ispawn[destSquare] && + this.getColor(move.end.x, move.end.y) != move.vanish[0].c + ) { + move.vanish[1].p = "p"; + delete this.ispawn[destSquare]; } } } const minSize = Math.min(move.appear.length, move.vanish.length); - if (this.hasReserve) { + if (this.hasReserve && !move.pawnfall) { const color = this.turn; for (let i=minSize; i= 0 && !this.underCheck(oppKingPos, color)) { + if ( + oppKingPos[0] >= 0 && + ( + this.options["taking"] || + !this.underCheck(oppKingPos, color) + ) + ) { this.subTurn++; return; } @@ -2023,14 +2150,16 @@ export default class ChessRules { // NOTE: in fact searching for all potential moves from i,j. // I don't believe this is an issue, for now at least. const moves = this.getPotentialMovesFrom([i, j]); - if (moves.some(m => this.filterValid([m]).length >= 1)) return true; + if (moves.some(m => this.filterValid([m]).length >= 1)) + return true; } } } if (this.hasReserve && this.reserve[color]) { for (let p of Object.keys(this.reserve[color])) { const moves = this.getDropMovesFrom([color, p]); - if (moves.some(m => this.filterValid([m]).length >= 1)) return true; + if (moves.some(m => this.filterValid([m]).length >= 1)) + return true; } } return false; @@ -2041,12 +2170,17 @@ export default class ChessRules { const color = this.turn; const oppCol = C.GetOppCol(color); const kingPos = [this.searchKingPos(color), this.searchKingPos(oppCol)]; - if (kingPos[0][0] < 0 && kingPos[1][0] < 0) return "1/2"; - if (kingPos[0][0] < 0) return (color == "w" ? "0-1" : "1-0"); - if (kingPos[1][0] < 0) return (color == "w" ? "1-0" : "0-1"); - if (this.atLeastOneMove()) return "*"; + if (kingPos[0][0] < 0 && kingPos[1][0] < 0) + return "1/2"; + if (kingPos[0][0] < 0) + return (color == "w" ? "0-1" : "1-0"); + if (kingPos[1][0] < 0) + return (color == "w" ? "1-0" : "0-1"); + if (this.atLeastOneMove()) + return "*"; // No valid move: stalemate or checkmate? - if (!this.underCheck(kingPos, color)) return "1/2"; + if (!this.underCheck(kingPos, color)) + return "1/2"; // OK, checkmate return (color == "w" ? "0-1" : "1-0"); } @@ -2055,15 +2189,20 @@ export default class ChessRules { playVisual(move, r) { move.vanish.forEach(v => { if (!this.enlightened || this.enlightened[v.x][v.y]) { - this.g_pieces[v.x][v.y].remove(); + // TODO: next "if" shouldn't be required + if (this.g_pieces[v.x][v.y]) + this.g_pieces[v.x][v.y].remove(); this.g_pieces[v.x][v.y] = null; } }); - let container = document.getElementById(this.containerId); - if (!r) r = container.getBoundingClientRect(); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + if (!r) + r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); move.appear.forEach(a => { - if (this.enlightened && !this.enlightened[a.x][a.y]) return; + if (this.enlightened && !this.enlightened[a.x][a.y]) + return; this.g_pieces[a.x][a.y] = document.createElement("piece"); this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]); this.g_pieces[a.x][a.y].classList.add(a.c == "w" ? "white" : "black"); @@ -2071,7 +2210,7 @@ export default class ChessRules { this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(a.x, a.y, r); this.g_pieces[a.x][a.y].style.transform = `translate(${ip}px,${jp}px)`; - container.appendChild(this.g_pieces[a.x][a.y]); + chessboard.appendChild(this.g_pieces[a.x][a.y]); }); } @@ -2086,12 +2225,14 @@ export default class ChessRules { let nbR = 0, ridx = 0; for (let pi of Object.keys(this.reserve[c])) { - if (this.reserve[c][pi] == 0) continue; - if (pi == p) ridx = nbR; + if (this.reserve[c][pi] == 0) + continue; + if (pi == p) + ridx = nbR; nbR++; } const rsqSize = this.getReserveSquareSize(r.width, nbR); - return [ridx * rsqSize, rsqSize]; //slightly inaccurate... TODO? + return [-ridx * rsqSize, rsqSize]; //slightly inaccurate... TODO? } animate(move, callback) { @@ -2103,7 +2244,13 @@ export default class ChessRules { const dropMove = (typeof i1 == "string"); const startArray = (dropMove ? this.r_pieces : this.g_pieces); let startPiece = startArray[i1][j1]; - let container = document.getElementById(this.containerId); + // TODO: next "if" shouldn't be required + if (!startPiece) { + callback(); + return; + } + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); const clonePiece = ( !dropMove && this.options["rifle"] || @@ -2111,7 +2258,8 @@ export default class ChessRules { ); if (clonePiece) { startPiece = startPiece.cloneNode(); - if (this.options["rifle"]) startArray[i1][j1].style.opacity = "0"; + if (this.options["rifle"]) + startArray[i1][j1].style.opacity = "0"; if (this.options["teleport"] && this.subTurnTeleport == 2) { const pieces = this.pieces(); const startCode = (dropMove ? j1 : this.getPiece(i1, j1)); @@ -2119,7 +2267,7 @@ export default class ChessRules { startPiece.classList.add(pieces[this.captured.p]["class"]); // Color: OK } - container.appendChild(startPiece); + chessboard.appendChild(startPiece); } const [i2, j2] = [move.end.x, move.end.y]; let startCoords; @@ -2129,25 +2277,33 @@ export default class ChessRules { this.size.y / 2 //not trying to be accurate here... (TODO?) ]; } - else startCoords = [i1, j1]; - const r = container.getBoundingClientRect(); + else + startCoords = [i1, j1]; + const r = chessboard.getBoundingClientRect(); const arrival = this.getPixelPosition(i2, j2, r); //TODO: arrival on drop? let rs = [0, 0]; - if (dropMove) rs = this.getReserveShift(i1, j1, r); + if (dropMove) + rs = this.getReserveShift(i1, j1, r); const distance = Math.sqrt((startCoords[0] - i2) ** 2 + (startCoords[1] - j2) ** 2); const maxDist = Math.sqrt((this.size.x - 1)** 2 + (this.size.y - 1) ** 2); const multFact = (distance - 1) / (maxDist - 1); //1 == minDist const duration = 0.2 + multFact * 0.3; + const initTransform = startPiece.style.transform; startPiece.style.transform = `translate(${arrival[0] + rs[0]}px, ${arrival[1] + rs[1]}px)`; startPiece.style.transitionDuration = duration + "s"; setTimeout( () => { if (clonePiece) { - if (this.options["rifle"]) startArray[i1][j1].style.opacity = "1"; + if (this.options["rifle"]) + startArray[i1][j1].style.opacity = "1"; startPiece.remove(); } + else { + startPiece.style.transform = initTransform; + startPiece.style.transitionDuration = "0s"; + } callback(); }, duration * 1000 @@ -2156,36 +2312,39 @@ export default class ChessRules { playReceivedMove(moves, callback) { const launchAnimation = () => { - const r = - document.getElementById(this.containerId).getBoundingClientRect(); + const r = container.querySelector(".chessboard").getBoundingClientRect(); const animateRec = i => { this.animate(moves[i], () => { this.playVisual(moves[i], r); this.play(moves[i]); - if (i < moves.length - 1) setTimeout(() => animateRec(i+1), 300); - else callback(); + if (i < moves.length - 1) + setTimeout(() => animateRec(i+1), 300); + else + callback(); }); }; animateRec(0); }; // Delay if user wasn't focused: const checkDisplayThenAnimate = (delay) => { - if (boardContainer.style.display == "none") { + if (container.style.display == "none") { alert("New move! Let's go back to game..."); document.getElementById("gameInfos").style.display = "none"; - boardContainer.style.display = "block"; + container.style.display = "block"; setTimeout(launchAnimation, 700); } - else setTimeout(launchAnimation, delay || 0); + else + setTimeout(launchAnimation, delay || 0); }; - let boardContainer = document.getElementById("boardContainer"); + let container = document.getElementById(this.containerId); if (document.hidden) { document.onvisibilitychange = () => { document.onvisibilitychange = undefined; checkDisplayThenAnimate(700); }; } - else checkDisplayThenAnimate(); + else + checkDisplayThenAnimate(); } };