X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=base_rules.js;h=c19ee64ff113ed3a84c7128cdb7c32f490643b06;hb=f55a0a6753a62257c7caa62ae49c8a5673769065;hp=8b070598b1ab5a0f24009d5d7d79c3412267416f;hpb=a2bb7e0621f143f912ca505fed914fe0a5e6d611;p=xogo.git diff --git a/base_rules.js b/base_rules.js index 8b07059..c19ee64 100644 --- a/base_rules.js +++ b/base_rules.js @@ -569,15 +569,16 @@ export default class ChessRules { // Compare window ratio width / height to aspectRatio: const windowRatio = window.innerWidth / window.innerHeight; let cbWidth, cbHeight; - if (windowRatio <= this.size.ratio) { + const vRatio = this.size.ratio || 1; + if (windowRatio <= vRatio) { // Limiting dimension is width: cbWidth = Math.min(window.innerWidth, 767); - cbHeight = cbWidth / this.size.ratio; + cbHeight = cbWidth / vRatio; } else { // Limiting dimension is height: cbHeight = Math.min(window.innerHeight, 767); - cbWidth = cbHeight * this.size.ratio; + cbWidth = cbHeight * vRatio; } if (this.hasReserve) { const sqSize = cbWidth / this.size.y; @@ -585,7 +586,7 @@ export default class ChessRules { // Cannot use getReserveSquareSize() here, but sqSize is an upper bound. if ((window.innerHeight - cbHeight) / 2 < sqSize + 5) { cbHeight = window.innerHeight - 2 * (sqSize + 5); - cbWidth = cbHeight * this.size.ratio; + cbWidth = cbHeight * vRatio; } } chessboard.style.width = cbWidth + "px"; @@ -610,7 +611,7 @@ export default class ChessRules { const flipped = (this.playerColor == 'b'); let board = ` `; for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { @@ -798,13 +799,14 @@ export default class ChessRules { const multFact = (mode == "up" ? 1.05 : 0.95); let [newWidth, newHeight] = [multFact * r.width, multFact * r.height]; // Stay in window: + const vRatio = this.size.ratio || 1; if (newWidth > window.innerWidth) { newWidth = window.innerWidth; - newHeight = newWidth / this.size.ratio; + newHeight = newWidth / vRatio; } if (newHeight > window.innerHeight) { newHeight = window.innerHeight; - newWidth = newHeight * this.size.ratio; + newWidth = newHeight * vRatio; } chessboard.style.width = newWidth + "px"; chessboard.style.height = newHeight + "px"; @@ -1051,7 +1053,7 @@ export default class ChessRules { return { x: 8, y: 8, - ratio: 1 //for rectangular board = y / x + ratio: 1 //for rectangular board = y / x (optional, 1 = default) }; } @@ -1908,10 +1910,12 @@ export default class ChessRules { return [-1, -1]; //king not found } - filterValid(moves) { + // Some variants (e.g. Refusal) may need to check opponent moves too + filterValid(moves, color) { if (moves.length == 0) return []; - const color = this.turn; + if (!color) + color = this.turn; const oppCol = C.GetOppCol(color); if (this.options["balance"] && [1, 3].includes(this.movesCount)) { // Forbid moves either giving check or exploding opponent's king: @@ -2208,9 +2212,9 @@ export default class ChessRules { this.afterPlay(move); //user method } - getMaxDistance(rwidth) { + getMaxDistance(r) { // Works for all rectangular boards: - return Math.sqrt(rwidth ** 2 + (rwidth / this.size.ratio) ** 2); + return Math.sqrt(r.width ** 2 + r.height ** 2); } getDomPiece(x, y) { @@ -2235,7 +2239,7 @@ export default class ChessRules { movingPiece.style.width = pieceWidth + "px"; movingPiece.style.height = pieceWidth + "px"; } - const maxDist = this.getMaxDistance(r.width); + const maxDist = this.getMaxDistance(r); const pieces = this.pieces(); if (move.drag) { const startCode = this.getPiece(move.start.x, move.start.y);