X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=base_rules.js;h=0c316ebddadbe3516c19601b70e47ac450bcb687;hb=de1421be3ee53cb4ea8f112834d3de7a863fdd40;hp=a0defd19f7d718c74ea7cdf361a9a3cb27e4904f;hpb=5006aaca31fa5fa36cb82784d13f6d28d754c90c;p=xogo.git diff --git a/base_rules.js b/base_rules.js index a0defd1..0c316eb 100644 --- a/base_rules.js +++ b/base_rules.js @@ -470,7 +470,7 @@ export default class ChessRules { } getRankInReserve(c, p) { - const pieces = Object.keys(this.pieces()); + const pieces = Object.keys(this.pieces(c, c, p)); const lastIndex = pieces.findIndex(pp => pp == p) let toTest = pieces.slice(0, lastIndex); return toTest.reduce( @@ -519,7 +519,6 @@ export default class ChessRules { re_drawBoardElements() { const board = this.getSvgChessboard(); - const oppCol = C.GetOppCol(this.playerColor); const container = document.getElementById(this.containerId); const rc = container.getBoundingClientRect(); let chessboard = container.querySelector(".chessboard"); @@ -641,7 +640,7 @@ export default class ChessRules { const color = this.getColor(i, j); const piece = this.getPiece(i, j); addPiece(i, j, "g_pieces", this.pieces(color, i, j)[piece]["class"]); - this.g_pieces[i][j].classList.add(C.GetColorClass(color)); + this.g_pieces[i][j].classList.add(V.GetColorClass(color)); if (this.enlightened && !this.enlightened[i][j]) this.g_pieces[i][j].classList.add("hidden"); } @@ -708,7 +707,7 @@ export default class ChessRules { rcontainer.appendChild(r_cell); let piece = document.createElement("piece"); C.AddClass_es(piece, this.pieces(c, c, p)[p]["class"]); - piece.classList.add(C.GetColorClass(c)); + piece.classList.add(V.GetColorClass(c)); piece.style.width = "100%"; piece.style.height = "100%"; this.r_pieces[c][p] = piece; @@ -1017,7 +1016,7 @@ export default class ChessRules { const cdisp = moves[i].choice || moves[i].appear[0].p; C.AddClass_es(piece, this.pieces(color, moves[i].end.x, moves[i].end.y)[cdisp]["class"]); - piece.classList.add(C.GetColorClass(color)); + piece.classList.add(V.GetColorClass(color)); piece.style.width = "100%"; piece.style.height = "100%"; choice.appendChild(piece); @@ -1065,7 +1064,8 @@ export default class ChessRules { // Include square of the en-passant capturing square: enlightEnpassant() { // NOTE: shortcut, pawn has only one attack type, doesn't depend on square - const steps = this.pieces(this.playerColor)["p"].attack[0].steps; + // TODO: (0, 0) is wrong, would need to place an attacker here... + const steps = this.pieces(this.playerColor, 0, 0)["p"].attack[0].steps; for (let step of steps) { const x = this.epSquare.x - step[0], y = this.getY(this.epSquare.y - step[1]); @@ -1141,7 +1141,7 @@ export default class ChessRules { getPieceType(x, y, p) { if (!p) p = this.getPiece(x, y); - return this.pieces()[p].moveas || p; + return this.pieces(this.getColor(x, y), x, y)[p].moveas || p; } isKing(x, y, p) { @@ -1152,8 +1152,12 @@ export default class ChessRules { return !!C.CannibalKings[p]; } - // Get opponent color - static GetOppCol(color) { + static GetOppTurn(color) { + return (color == 'w' ? 'b' : 'w'); + } + + // Get opponent color(s): may differ from turn (e.g. Checkered) + getOppCols(color) { return (color == "w" ? "b" : "w"); } @@ -1317,6 +1321,11 @@ export default class ChessRules { return this.getColor(x1, y1) !== this.getColor(x2, y2); } + // Teleport & Recycle. Assumption: color(x1,y1) == color(x2,y2) + canSelfTake([x1, y1], [x2, y2]) { + return !this.isKing(x2, y2); + } + canStepOver(i, j, p) { // In some variants, objects on boards don't stop movement (Chakart) return this.board[i][j] == ""; @@ -1340,7 +1349,7 @@ export default class ChessRules { if (!this.options["madrasi"]) return false; const color = this.getColor(x, y); - const oppCol = C.GetOppCol(color); + const oppCols = this.getOppCols(color); const piece = this.getPieceType(x, y); const stepSpec = this.getStepSpec(color, x, y, piece); const attacks = stepSpec.both.concat(stepSpec.attack); @@ -1356,7 +1365,7 @@ export default class ChessRules { } if ( this.onBoard(i, j) && - this.getColor(i, j) == oppCol && + oppCols.includes(this.getColor(i, j)) && this.getPieceType(i, j) == piece ) { return true; @@ -1368,7 +1377,6 @@ export default class ChessRules { // Stop at the first capture found atLeastOneCapture(color) { - const oppCol = C.GetOppCol(color); const allowed = (sq1, sq2) => { return ( // NOTE: canTake is reversed for Zen. @@ -1480,6 +1488,7 @@ export default class ChessRules { } // All possible moves from selected square + // TODO: generalize usage if arg "color" (e.g. Checkered) getPotentialMovesFrom([x, y], color) { if (this.subTurnTeleport == 2) return []; @@ -1504,19 +1513,19 @@ export default class ChessRules { if (moves.length == 0) return []; const color = this.getColor(moves[0].start.x, moves[0].start.y); - const oppCol = C.GetOppCol(color); + const oppCols = this.getOppCols(color); if (this.options["capture"] && this.atLeastOneCapture(color)) - moves = this.capturePostProcess(moves, oppCol); + moves = this.capturePostProcess(moves, oppCols); if (this.options["atomic"]) - moves = this.atomicPostProcess(moves, color, oppCol); + moves = this.atomicPostProcess(moves, color, oppCols); if ( moves.length > 0 && this.getPieceType(moves[0].start.x, moves[0].start.y) == "p" ) { - moves = this.pawnPostProcess(moves, color, oppCol); + moves = this.pawnPostProcess(moves, color, oppCols); } if (this.options["cannibal"] && this.options["rifle"]) @@ -1526,22 +1535,22 @@ export default class ChessRules { return moves; } - capturePostProcess(moves, oppCol) { + capturePostProcess(moves, oppCols) { // Filter out non-capturing moves (not using m.vanish because of // self captures of Recycle and Teleport). return moves.filter(m => { return ( this.board[m.end.x][m.end.y] != "" && - this.getColor(m.end.x, m.end.y) == oppCol + oppCols.includes(this.getColor(m.end.x, m.end.y)) ); }); } - atomicPostProcess(moves, color, oppCol) { + atomicPostProcess(moves, color, oppCols) { moves.forEach(m => { if ( this.board[m.end.x][m.end.y] != "" && - this.getColor(m.end.x, m.end.y) == oppCol + oppCols.includes(this.getColor(m.end.x, m.end.y)) ) { // Explosion! let steps = [ @@ -1596,7 +1605,7 @@ export default class ChessRules { return moves; } - pawnPostProcess(moves, color, oppCol) { + pawnPostProcess(moves, color, oppCols) { let moreMoves = []; const lastRank = (color == "w" ? 0 : this.size.x - 1); const initPiece = this.getPiece(moves[0].start.x, moves[0].start.y); @@ -1617,7 +1626,7 @@ export default class ChessRules { if ( this.options["cannibal"] && this.board[x2][y2] != "" && - this.getColor(x2, y2) == oppCol + oppCols.includes(this.getColor(x2, y2)) ) { finalPieces = [this.getPieceType(x2, y2)]; } @@ -1714,14 +1723,18 @@ export default class ChessRules { segments: this.options["cylinder"], stepSpec: stepSpec }, - ([i1, j1], [i2, j2]) => - this.getColor(i2, j2) == color && !this.isKing(i2, j2) + ([i1, j1], [i2, j2]) => { + return ( + this.getColor(i2, j2) == color && + this.canSelfTake([i1, j1], [i2, j2]) + ); + } ); Array.prototype.push.apply(squares, selfCaptures); } return squares.map(s => { let mv = this.getBasicMove([x, y], s.sq); - if (this.options["cylinder"] && s.segments.length >= 2) + if (this.options["cylinder"] && !!s.segments && s.segments.length >= 2) mv.segments = s.segments; return mv; }); @@ -1739,7 +1752,7 @@ export default class ChessRules { const addSquare = ([i, j]) => { let elt = {sq: [i, j]}; if (o.segments) - elt.segments = this.getSegments(segments, segStart, end); + elt.segments = this.getSegments(segments, segStart, [i, j]); res.push(elt); }; const exploreSteps = (stepArray, mode) => { @@ -1819,7 +1832,7 @@ export default class ChessRules { // Search for enemy (or not) pieces attacking [x, y] findCapturesOn([x, y], o, allowed) { if (!o.byCol) - o.byCol = [C.GetOppCol(this.getColor(x, y) || this.turn)]; + o.byCol = this.getOppCols(this.getColor(x, y) || this.turn); let res = []; for (let i=0; i oppCol.includes(this.getColor(i2, j2)) + ([i1, j1], [i2, j2]) => oppCols.includes(this.getColor(i2, j2)) ) ) ); } // Argument is (very generally) an array of squares (= arrays) - underCheck(square_s, oppCol) { + underCheck(square_s, oppCols) { if (this.options["taking"] || this.options["dark"]) return false; - return square_s.some(sq => this.underAttack(sq, oppCol)); + return square_s.some(sq => this.underAttack(sq, oppCols)); } // Scan board for king(s) @@ -2160,42 +2169,44 @@ export default class ChessRules { return res; } + // cb: callback returning a boolean (false if king missing) + trackKingWrap(move, kingPos, cb) { + let newKingPP = null, + sqIdx = 0, + res = true; //a priori valid + const oldKingPP = + move.vanish.find(v => this.isKing(0, 0, v.p) && v.c == color); + if (oldKingPP) { + // Search king in appear array: + newKingPP = + move.appear.find(a => this.isKing(0, 0, a.p) && a.c == color); + if (newKingPP) { + sqIdx = kingPos.findIndex(kp => + kp[0] == oldKingPP.x && kp[1] == oldKingPP.y); + kingPos[sqIdx] = [newKingPP.x, newKingPP.y]; + } + else + res = false; //king vanished + } + res &&= cb(kingPos); + if (oldKingPP && newKingPP) + kingPos[sqIdx] = [oldKingPP.x, oldKingPP.y]; + return res; + } + // 'color' arg because some variants (e.g. Refusal) check opponent moves filterValid(moves, color) { if (!color) color = this.turn; - const oppCol = C.GetOppCol(color); + const oppCols = this.getOppCols(color); let kingPos = this.searchKingPos(color); - let filtered = {}; //avoid re-checking similar moves (promotions...) return moves.filter(m => { - const key = m.start.x + m.start.y + '.' + m.end.x + m.end.y; - if (!filtered[key]) { - this.playOnBoard(m); - let newKingPP = null, - sqIdx = 0, - res = true; //a priori valid - const oldKingPP = - m.vanish.find(v => this.isKing(0, 0, v.p) && v.c == color); - if (oldKingPP) { - // Search king in appear array: - newKingPP = - m.appear.find(a => this.isKing(0, 0, a.p) && a.c == color); - if (newKingPP) { - sqIdx = kingPos.findIndex(kp => - kp[0] == oldKingPP.x && kp[1] == oldKingPP.y); - kingPos[sqIdx] = [newKingPP.x, newKingPP.y]; - } - else - res = false; //king vanished - } - res &&= !this.underCheck(kingPos, oppCol); - if (oldKingPP && newKingPP) - kingPos[sqIdx] = [oldKingPP.x, oldKingPP.y]; - this.undoOnBoard(m); - filtered[key] = res; - return res; - } - return filtered[key]; + this.playOnBoard(m); + const res = this.trackKingWrap(m, kingPos, (kp) => { + return !this.underCheck(kp, oppCols); + }); + this.undoOnBoard(m); + return res; }); } @@ -2327,7 +2338,7 @@ export default class ChessRules { tryChangeTurn(move) { if (this.isLastMove(move)) { - this.turn = C.GetOppCol(this.turn); + this.turn = C.GetOppTurn(this.turn); this.movesCount++; this.subTurn = 1; } @@ -2339,8 +2350,8 @@ export default class ChessRules { if (move.next) return false; const color = this.turn; - const oppKingPos = this.searchKingPos(C.GetOppCol(color)); - if (oppKingPos.length == 0 || this.underCheck(oppKingPos, color)) + const oppKingPos = this.searchKingPos(C.GetOppTurn(color)); + if (oppKingPos.length == 0 || this.underCheck(oppKingPos, [color])) return true; return ( ( @@ -2369,7 +2380,7 @@ export default class ChessRules { if (this.board[i][j] != "" && this.getColor(i, j) == color) { // NOTE: in fact searching for all potential moves from i,j. // I don't believe this is an issue, for now at least. - const moves = this.getPotentialMovesFrom([i, j]); + const moves = this.getPotentialMovesFrom([i, j], color); if (moves.some(m => this.filterValid([m]).length >= 1)) return true; } @@ -2391,30 +2402,30 @@ export default class ChessRules { // Shortcut in case the score was computed before: if (move.result) return move.result; - const color = this.turn; - const oppCol = C.GetOppCol(color); + const oppTurn = C.GetOppTurn(this.turn); const kingPos = { - [color]: this.searchKingPos(color), - [oppCol]: this.searchKingPos(oppCol) + w: this.searchKingPos('w'), + b: this.searchKingPos('b') }; - if (kingPos[color].length == 0 && kingPos[oppCol].length == 0) + if (kingPos[this.turn].length == 0 && kingPos[oppTurn].length == 0) return "1/2"; - if (kingPos[color].length == 0) - return (color == "w" ? "0-1" : "1-0"); - if (kingPos[oppCol].length == 0) - return (color == "w" ? "1-0" : "0-1"); - if (this.atLeastOneMove(color)) + if (kingPos[this.turn].length == 0) + return (this.turn == "w" ? "0-1" : "1-0"); + if (kingPos[oppTurn].length == 0) + return (this.turn == "w" ? "1-0" : "0-1"); + if (this.atLeastOneMove(this.turn)) return "*"; // No valid move: stalemate or checkmate? - if (!this.underCheck(kingPos[color], oppCol)) + if (!this.underCheck(kingPos[this.turn], this.getOppCols(this.turn))) return "1/2"; // OK, checkmate - return (color == "w" ? "0-1" : "1-0"); + return (this.turn == "w" ? "0-1" : "1-0"); } playVisual(move, r) { move.vanish.forEach(v => { - this.g_pieces[v.x][v.y].remove(); + if (this.g_pieces[v.x][v.y]) //can be null (e.g. Apocalypse) + this.g_pieces[v.x][v.y].remove(); this.g_pieces[v.x][v.y] = null; }); let chessboard = @@ -2426,7 +2437,7 @@ export default class ChessRules { this.g_pieces[a.x][a.y] = document.createElement("piece"); C.AddClass_es(this.g_pieces[a.x][a.y], this.pieces(a.c, a.x, a.y)[a.p]["class"]); - this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c)); + this.g_pieces[a.x][a.y].classList.add(V.GetColorClass(a.c)); this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(a.x, a.y, r); @@ -2483,6 +2494,10 @@ export default class ChessRules { animateMoving(start, end, drag, segments, cb) { let initPiece = this.getDomPiece(start.x, start.y); + if (!initPiece) { //TODO: shouldn't occur! + cb(); + return; + } // NOTE: cloning often not required, but light enough, and simpler let movingPiece = initPiece.cloneNode(); initPiece.style.opacity = "0"; @@ -2503,8 +2518,8 @@ export default class ChessRules { C.RemoveClass_es(movingPiece, pieces[startCode]["class"]); C.AddClass_es(movingPiece, pieces[drag.p]["class"]); if (apparentColor != drag.c) { - movingPiece.classList.remove(C.GetColorClass(apparentColor)); - movingPiece.classList.add(C.GetColorClass(drag.c)); + movingPiece.classList.remove(V.GetColorClass(apparentColor)); + movingPiece.classList.add(V.GetColorClass(drag.c)); } } container.appendChild(movingPiece);