X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=app.js;h=a46ceb39d5ca33499d6814ef7503844d1b44d28f;hb=a80b660e21d2eaa12f776f07ddd7bd0f9d7b2573;hp=56ba25a02854c2f60d3014372d730ebd8c5cfbe5;hpb=86f3c2cd59432a00121af015c505499a57edf568;p=xogo.git diff --git a/app.js b/app.js index 56ba25a..a46ceb3 100644 --- a/app.js +++ b/app.js @@ -59,10 +59,19 @@ function toggleVisible(element) { if (elt.id != element) elt.style.display = "none"; else elt.style.display = "block"; } - if (element.id == "newGame") { - // Workaround "superposed texts" effect - inputName.focus(); - inputName.blur(); + if (element == "boardContainer") { + // Avoid smartphone scrolling effects (TODO?) + document.querySelector("html").style.overflow = "hidden"; + document.body.style.overflow = "hidden"; + } + else { + document.querySelector("html").style.overflow = "visible"; + document.body.style.overflow = "visible"; + if (element == "newGame") { + // Workaround "superposed texts" effect + inputName.focus(); + inputName.blur(); + } } } @@ -95,8 +104,8 @@ function showNewGameForm() { $.getElementById("selectColor").selectedIndex = 0; toggleVisible("newGameForm"); import(`/variants/${vname}/class.js`).then(module => { - const Rules = module.default; - prepareOptions(Rules); + window.V = module.default; + prepareOptions(); }); } } @@ -108,9 +117,9 @@ function toggleStyle(e, word) { } let options; -function prepareOptions(Rules) { +function prepareOptions() { options = {}; - let optHtml = Rules.Options.select.map(select => { return ` + let optHtml = V.Options.select.map(select => { return `
@@ -128,7 +137,7 @@ function prepareOptions(Rules) {
`; }).join(""); - optHtml += Rules.Options.check.map(check => { + optHtml += V.Options.check.map(check => { return `
`; }).join(""); - if (Rules.Options.styles.length >= 1) { + if (V.Options.styles.length >= 1) { optHtml += '
'; let i = 0; - const stylesLength = Rules.Options.styles.length; + const stylesLength = V.Options.styles.length; while (i < stylesLength) { optHtml += '
'; for (let j=i; j${style}`; } @@ -165,10 +174,11 @@ function getGameLink() { for (const select of $.querySelectorAll("#gameOptions select")) { let value = select.value; if (select.attributes["data-numeric"]) value = parseInt(value, 10); - options[ select.id.split("_")[1] ] = value; + if (value) options[ select.id.split("_")[1] ] = value; + } + for (const check of $.querySelectorAll("#gameOptions input")) { + if (check.checked) options[ check.id.split("_")[1] ] = check.checked; } - for (const check of $.querySelectorAll("#gameOptions input")) - options[ check.id.split("_")[1] ] = check.checked; send("creategame", { vname: vname, player: { sid: sid, name: localStorage.getItem("name"), color: color }, @@ -253,7 +263,7 @@ const messageCenter = (msg) => { switch (obj.code) { // Start new game: case "gamestart": { - if (!$.hasFocus()) notifyMe("game"); + if (document.hidden) notifyMe("game"); gid = obj.gid; initializeGame(obj); break; @@ -285,7 +295,10 @@ const messageCenter = (msg) => { break; // Receive opponent's move: case "newmove": - if (!$.hasFocus()) notifyMe("move"); + send("gotmove", {fen: obj.fen, gid: gid}); + if (obj.fen == lastFen) break; //got this move already + lastFen = obj.fen; + if (document.hidden) notifyMe("move"); vr.playReceivedMove(obj.moves, () => { if (vr.getCurrentScore(obj.moves[obj.moves.length-1]) != "*") { localStorage.removeItem("gid"); @@ -294,6 +307,16 @@ const messageCenter = (msg) => { else toggleTurnIndicator(true); }); break; + // The server notifies that it got our move: + case "gotmove": + if (obj.fen == lastFen) { + curMoves = []; + clearTimeout(timeout1); + clearTimeout(timeout2); + clearTimeout(timeout3); + callbackAfterConfirmation(); + } + break; // Opponent stopped game (draw, abort, resign...) case "gameover": toggleVisible("gameStopped"); @@ -360,31 +383,45 @@ function notifyMe(code) { } if (Notification.permission === 'granted') doNotify(); else if (Notification.permission !== 'denied') { - Notification.requestPermission().then((permission) => { + Notification.requestPermission().then(permission => { if (permission === 'granted') doNotify(); }); } } -let curMoves = []; -const afterPlay = (move) => { //pack into one moves array, then send +let curMoves = [], + lastFen, lastMove, + timeout1, timeout2, timeout3; +const callbackAfterConfirmation = () => { + const result = vr.getCurrentScore(lastMove); + if (result != "*") { + setTimeout( () => { + toggleVisible("gameStopped"); + send("gameover", { gid: gid }); + }, 2000); + } +}; +const afterPlay = (move) => { + // Pack into one moves array, then send curMoves.push({ appear: move.appear, vanish: move.vanish, start: move.start, end: move.end }); + lastMove = move; if (vr.turn != playerColor) { toggleTurnIndicator(false); - send("newmove", { gid: gid, moves: curMoves, fen: vr.getFen() }); - curMoves = []; - const result = vr.getCurrentScore(move); - if (result != "*") { - setTimeout( () => { - toggleVisible("gameStopped"); - send("gameover", { gid: gid }); - }, 2000); - } + lastFen = vr.getFen(); + const sendMove = + () => send("newmove", {gid: gid, moves: curMoves, fen: lastFen}); + // Send move until we obtain confirmation or timeout, then callback + sendMove(); + timeout1 = setTimeout(sendMove, 500); + timeout2 = setTimeout(sendMove, 1500); + timeout3 = setTimeout( + () => alert("The move may be lost :( Please reload"), + 3000); } }; @@ -404,21 +441,31 @@ let vr, playerColor; function initializeGame(obj) { const options = obj.options || {}; import(`/variants/${obj.vname}/class.js`).then(module => { - const Rules = module.default; + window.V = module.default; conditionalLoadCSS(obj.vname); playerColor = (sid == obj.players[0].sid ? "w" : "b"); // Init + remove potential extra DOM elements from a previous game: document.getElementById("boardContainer").innerHTML = `
- + + + + +
- + + + + +
`; - vr = new Rules({ + vr = new V({ seed: obj.seed, //may be null if FEN already exists (running game) fen: obj.fen, element: "chessboard",