X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=efdd2596182f853750fa9661e4e350d77778a79c;hb=edcd679ab1fe609641451586ef1e9484925c4f83;hp=d4e48b00d51676b4a52a8e429eab9953c71c27ee;hpb=0cfb593616e766e5f5ed693f52452dc3f6efc8fd;p=vchess.git diff --git a/TODO b/TODO index d4e48b00..efdd2596 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,24 @@ -Styles must be improved (full width for smartphones, selectable text for PGN...) -Tooltip text should fade (even when mouse stay on it, especially for small screens) -Checkered stage 2: switch button at reserve position. -If a played disconnect right after opponent sent a move, it might be never received: secure this -Think about non-conventional variants with 2 kings for example: undercheck highlight? - --> underCheck should return a vector in this case. Adapt. - --> incheck should be an array of squares, in general. Think AntiKing +Finish rules translation in Spanish + improve existing ones +Design: final touch (gain extra space on top, using space on the right) +Crazyhouse: center reserves, grey if zero available, numbers superimposed +Promotions: increase pieces sizes, better background. +Code: use two spaces instead of tabs, everywhere. +Increase code line length to 100 or more? +(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/) +Chat button should be more apparent after game ends (color ?) +Reinforce security for problems upload (how ?) +The mode switch between human/computer/friend (+ problem) is a mess +(example: finished computer game, ongoing friend game, reload, friend game is unreachable) + +Later: +Let choice of time control, allow correspondance play, several games at the same time +==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/ +Each user would have a unique identifier stored in the client DB. +Allow to cancel games (if opponent doesn't connect again) +Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?) +Index might still look the same, and variant page would have another tab "Games" +==> running, and finished (which can be deleted from local memory) +(A true analysis mode could be implemented also, to navigate in completed games --> use a button) +Allow challenging a specific player (by his chosen name) +But keep the random pairings as main playing way + always playing in ZEN mode, +except when accepting an individual challenge.