X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=ecc877a4d31837400955cdd62339000d7d8285a8;hb=5e1bc6519d4c81aeac40aec7390c64c913cbf566;hp=3d736583ff959b1de460bb7f68a8a2875c2aa798;hpb=f5227527782de6e888c96a7772fd8fe2539523f3;p=vchess.git diff --git a/TODO b/TODO index 3d736583..ecc877a4 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,21 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). - -# Misc: -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server - -Store sid on server in user, so that multi-accounts on same browser works better -(and require no more the check on names in Game in isConnected() ) - # New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +Finish https://www.chessvariants.com/mvopponent.dir/dynamo.html +https://echekk.fr/spip.php?page=article&id_article=599 + +Colorbound +https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html +https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Maxima, Interweave, Roccoco +https://www.chessvariants.com/other.dir/rococo.html +https://www.chessvariants.com/dpieces.dir/maxima/maxima.html +https://www.chessvariants.com/other.dir/interweave.html Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +If a pawn taken: direction of the capturer, can capture enemy. +http://www.strategems.net/sections/fairy_defs.html +Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) +Chakart :) -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +https://en.wikipedia.org/wiki/Fairy_chess_piece