X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=df4231acd51bc370dadab39b7a312f960d646d04;hb=c7550017d88ff6eb32e2c76a271a7f9edc4a3bf6;hp=d1b50d4bb311f5866765f123050df2d02464e985;hpb=a01ab95c262b2ab8fe96cd57d925cf878da85c45;p=vchess.git diff --git a/TODO b/TODO index d1b50d4b..df4231ac 100644 --- a/TODO +++ b/TODO @@ -1,53 +1,28 @@ -Afficher les observers sur page Game ? Où ? - -au moins l'échange des coups en P2P ? et game chat ? -surligner "hall" (menu) si nouveau défi perso (reçu) et pas affichage courant -de même surligner "my games" si c'est à nous de jouer dans une partie (corr) - -Click elsewhere make modal disappear (for now: Esc key works...) - -Use better-sqlite3 instead of node-sqlite3: -https://www.npmjs.com/package/better-sqlite3 - -Canvas for hexagonal board Vue reactivity : -https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js -custom directives ? - -Desktop notifications: -https://developer.mozilla.org/fr/docs/Web/API/notification - -Think about this: -https://alligator.io/vuejs/component-communication/ -https://alligator.io/vuejs/global-event-bus/ - -Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets) -En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB -les parties par correspondance survivent 7 jours après la fin de partie - -mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 -(Bb3+ Kb1 Ba2#) - -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) - -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? - -Mode new game contre un ami comme sur lichess ? - -Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale) - -Import game : en local dans indexedDb, affichage dans "Games --> Imported" - -Hexachess: McCooey et Shafran (deux tailles, randomisation OK) -http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html -http://www.quadibloc.com/chess/ch0401.htm - -Inspiration for refactor: -https://github.com/triestpa/Vue-Chess/blob/master/src/components/chessboard/chessboard.js -https://github.com/gustaYo/vue-chess - -Server: -Later: use http2 -https://webapplog.com/http2-node/ -https://www.npmjs.com/package/spdy -Express 5? +# Enhancements: +Desktop notifications +Do not remove other challenges when one is accepted? + +# New variants +Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html +https://echekk.fr/spip.php?page=article&id_article=599 + +Monster, Horde, Colorbound +https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html +https://lichess.org/analysis/horde#0 +https://greenchess.net/rules.php?v=monster +https://en.wikipedia.org/wiki/Monster_chess +https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) + +Maxima, Interweave, Roccoco +https://www.chessvariants.com/other.dir/rococo.html +https://www.chessvariants.com/dpieces.dir/maxima/maxima.html +https://www.chessvariants.com/other.dir/interweave.html + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer, can capture enemy. +http://www.strategems.net/sections/fairy_defs.html +Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. + +Chakart :) + +https://en.wikipedia.org/wiki/Fairy_chess_piece