X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=df4231acd51bc370dadab39b7a312f960d646d04;hb=c7550017d88ff6eb32e2c76a271a7f9edc4a3bf6;hp=763494139f9534f510669dda877a2b5c0c5864cc;hpb=9d4a02185291aad8d8af5d35c1d6a808a1e11c9f;p=vchess.git diff --git a/TODO b/TODO index 76349413..df4231ac 100644 --- a/TODO +++ b/TODO @@ -1,36 +1,28 @@ -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" - -"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, -but the goal is still to checkmate (not lose all material). - -Cannibal Chess with forced captures. +# Enhancements: +Desktop notifications +Do not remove other challenges when one is accepted? -Knightrelay: implement "official" version as Knightrelay v1 +# New variants +Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html +https://echekk.fr/spip.php?page=article&id_article=599 -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html +Monster, Horde, Colorbound +https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html +https://lichess.org/analysis/horde#0 +https://greenchess.net/rules.php?v=monster +https://en.wikipedia.org/wiki/Monster_chess +https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Maxima, Interweave, Roccoco +https://www.chessvariants.com/other.dir/rococo.html +https://www.chessvariants.com/dpieces.dir/maxima/maxima.html +https://www.chessvariants.com/other.dir/interweave.html Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone -Synchrone Chess: allow to anticipate en-passant capture as well :) +If a pawn taken: direction of the capturer, can capture enemy. +http://www.strategems.net/sections/fairy_defs.html +Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Chakart :) -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +https://en.wikipedia.org/wiki/Fairy_chess_piece