X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d75e621b9576830cce980b074fb84c7d2ad76f89;hb=504f9ffb037cefa83ce34ef496d8e887d9724155;hp=86a493385dd2a4b4bc800c129862f6152a4b514f;hpb=6b329865c332fcef8a09e3257b6856c4c445ccf0;p=vchess.git diff --git a/TODO b/TODO index 86a49338..d75e621b 100644 --- a/TODO +++ b/TODO @@ -1,49 +1,36 @@ -#Enhancements - -In Hall: at loading, if something in a tab and nothing in another (e.g. live/corr challenges), -show the other even if settings say to show the empty one. - -tabs "running" and "completed" for MyGames page (default to running if any and my turn) -"load more" option for completed games (act on corr games). - -"load more" option for problems as well: similar to news page. -Also on corr challenges. - -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html - -Rugby http://www.echecspourtous.com/?page_id=7945 - -Cannibal Chess with forced captures. - -Knightrelay: implement "official" version as Knightrelay v1 - -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Maxima, Interweave, Roccoco - -Synchrone Chess: allow to anticipate en-passant capture as well :) - -Dynamo chess +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? + +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? + +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" +in 1974 by Hans Multhopp + +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy + +https://www.chessvariants.com/difftaking.dir/replacement.html + +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html + +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)