X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d75e621b9576830cce980b074fb84c7d2ad76f89;hb=504f9ffb037cefa83ce34ef496d8e887d9724155;hp=77f3f2d01e32a986b9cbf2b322151e54621b7ba1;hpb=478315ed4fbbfa96959b108efb634efb444aa424;p=vchess.git diff --git a/TODO b/TODO index 77f3f2d0..d75e621b 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,36 @@ -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +https://www.chessvariants.com/crossover.dir/koopachess.html +--> Can a stunned piece capture? Maybe not. ...recover? After 5 moves? Never? -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" +in 1974 by Hans Multhopp -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +https://www.chessvariants.com/difftaking.dir/replacement.html -Maxima, Interweave, Roccoco +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html -Synchrone Chess: allow to anticipate en-passant capture as well :) +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -Dynamo chess +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)