X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d7003f2d1d42160ca7e23c23ef09817a73ba2a49;hb=137c18b7c705da0c96e34de801243ea0f8575175;hp=6916bdf31ec98609e14db11032f2241912fb2d9b;hpb=68e19a449db7a12e0a168e99cd750d985c983ba1;p=vchess.git diff --git a/TODO b/TODO index 6916bdf3..d7003f2d 100644 --- a/TODO +++ b/TODO @@ -1,38 +1,5 @@ -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html - -Rugby http://www.echecspourtous.com/?page_id=7945 - -Cannibal Chess with forced captures. - -Knightrelay: implement "official" version as Knightrelay v1 - -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Maxima, Interweave, Roccoco - -Synchrone Chess: allow to anticipate en-passant capture as well :) - -Dynamo chess +Chakart :) +Checkered1 & 2 --> avec switch, coup roi sur roi. +Ambiguous chess +https://www.chessvariants.com/mvopponent.dir/ambiguous-chess.html +[Sittuyin (burmese chess) --> probably not]