X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d6c6076cedc0a1dfc53d5397c234f04dbcc938e4;hb=6e47d367d4b1b4500bc46d65b44c5e55b52221bb;hp=094de49695d22448fd17e4d40da277989adddf0c;hpb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;p=vchess.git diff --git a/TODO b/TODO index 094de496..d6c6076c 100644 --- a/TODO +++ b/TODO @@ -1,39 +1,3 @@ -# Improvements - -Find a way to generalize getCastleMoves and getPotentialPawnMoves, -to limit code duplication. - -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html - -Rugby http://www.echecspourtous.com/?page_id=7945 - -Cannibal Chess with forced captures. - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) - -Maxima, Interweave, Roccoco - -Synchrone Chess: allow to anticipate en-passant capture as well :) - -Dynamo chess +Finish https://www.chessvariants.com/mvopponent.dir/dynamo.html +https://echekk.fr/spip.php?page=article&id_article=599 +And Chakart :)