X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d3b62270e6943ddf27811031a7f1eb6fe1ef2316;hb=eaa5ad3e93b761fefb16b32071be0b439761f843;hp=8d3eabcf75a6577b3b03030e3a36c20817910c29;hpb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;p=vchess.git diff --git a/TODO b/TODO index 8d3eabcf..d3b62270 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,23 @@ -# New variants -Doublearmy: 2 kings remaining get mated. +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html -Parachute v1 & 2 +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Merge variants 1, 2 (3) into one with sub-variant selection when starting a game (New Game + vs engine + analyse) +E.g. Checkered 1 & 2 into one, and so on. +Need additional field in variant code... in a generic way (radiobutton or select or checkbox?) -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +#New variants: +Chessplode +Tablut -Dynamo chess +https://brainking.com/fr/GameRules?tp=128 Massacre Chess -Maxima, Interweave, Roccoco +CWDA : need game options (also useful at least for Monster) +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) + +https://www.chessvariants.com/other.dir/nemoroth.html :-)