X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d3b62270e6943ddf27811031a7f1eb6fe1ef2316;hb=d807470f965d4d60a7fe6e1320ac7dfd3f0ea03f;hp=1fd349b81112b0e59cfd0f6457b99fadc87f6291;hpb=7769191167d394c3b52625dae62b4af93803d656;p=vchess.git diff --git a/TODO b/TODO index 1fd349b8..d3b62270 100644 --- a/TODO +++ b/TODO @@ -1,32 +1,23 @@ -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html +PROBABLY WON'T FIX: +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move. -Rugby http://www.echecspourtous.com/?page_id=7945 +"FreeBoard", re-using a lot of Board logic, but with SVG (empty) board + SVG (empty) reserves. +Will be used for variants with custom non-rectangular board (Hex, at least) +Or, with other board shapes (see greenchess.net for example) -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Merge variants 1, 2 (3) into one with sub-variant selection when starting a game (New Game + vs engine + analyse) +E.g. Checkered 1 & 2 into one, and so on. +Need additional field in variant code... in a generic way (radiobutton or select or checkbox?) -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +#New variants: +Chessplode +Tablut -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +https://brainking.com/fr/GameRules?tp=128 Massacre Chess -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +CWDA : need game options (also useful at least for Monster) +PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html +https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson) -Maxima, Interweave, Roccoco - -Synchrone Chess: allow to anticipate en-passant capture as well :) - -Dynamo chess +https://www.chessvariants.com/other.dir/nemoroth.html :-)