X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=d0cca4a4a896b79c80994cafb61ca3a3ad3a6a9e;hb=ff8100f795dc70eeb67120fd34573d9e62dc9d8f;hp=df4231acd51bc370dadab39b7a312f960d646d04;hpb=c7550017d88ff6eb32e2c76a271a7f9edc4a3bf6;p=vchess.git diff --git a/TODO b/TODO index df4231ac..d0cca4a4 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,33 @@ -# Enhancements: -Desktop notifications -Do not remove other challenges when one is accepted? +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? -# New variants -Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html -https://echekk.fr/spip.php?page=article&id_article=599 +https://www.chessvariants.com/diffmove.dir/checkers.html --> "Forward" +in 1974 by Hans Multhopp -Monster, Horde, Colorbound -https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html -https://lichess.org/analysis/horde#0 -https://greenchess.net/rules.php?v=monster -https://en.wikipedia.org/wiki/Monster_chess -https://en.wikipedia.org/wiki/Grotesque_(chess) (fun) +Clorange: +Clockwork Orange Chess (Fergus Duniho, +1999). https://www.chessvariants.com/other.dir/clockworkorange.html +implem : pieces code, yellow/red, easy -Maxima, Interweave, Roccoco -https://www.chessvariants.com/other.dir/rococo.html -https://www.chessvariants.com/dpieces.dir/maxima/maxima.html -https://www.chessvariants.com/other.dir/interweave.html +https://www.chessvariants.com/difftaking.dir/replacement.html -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer, can capture enemy. -http://www.strategems.net/sections/fairy_defs.html -Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square. +https://www.chessvariants.com/other.dir/pocket.html +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html -Chakart :) +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -https://en.wikipedia.org/wiki/Fairy_chess_piece +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)