X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=c3dddb58667b22fa32ed0d68fedd2a2b6bc17c1f;hb=efc6e836bba614593c119819b99b9599456d503a;hp=b3568538f58ee87cfd1a5898742d2d161d8d021b;hpb=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git diff --git a/TODO b/TODO index b3568538..c3dddb58 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,14 @@ -Full detection of repeated positions (including turn) -In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html -Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate ---> take into account that an immobilized piece does not give check. -(chameleons cannot be immobilized) +Chakart :) + +Checkered1 & 2 --> avec switch, coup roi sur roi. + +Ambiguous chess +https://www.chessvariants.com/mvopponent.dir/ambiguous-chess.html +Need special highlight square --> similar to enlightened for Dark, in Board.vue +Also in notation, show only dest square for "opponents ambiguous moves". +Similar to Marseille-chess, white first move only 1 subTurn, do not choose a square. +Then black has a free first move, then choose a square, and the process goes on. + +(Note: could simplify Marseille FEN, just indicate turn) + +[Sittuyin (burmese chess) --> probably not]