X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=c3dddb58667b22fa32ed0d68fedd2a2b6bc17c1f;hb=efc6e836bba614593c119819b99b9599456d503a;hp=3d736583ff959b1de460bb7f68a8a2875c2aa798;hpb=f5227527782de6e888c96a7772fd8fe2539523f3;p=vchess.git diff --git a/TODO b/TODO index 3d736583..c3dddb58 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,14 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). +Chakart :) -# Misc: -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server +Checkered1 & 2 --> avec switch, coup roi sur roi. -Store sid on server in user, so that multi-accounts on same browser works better -(and require no more the check on names in Game in isConnected() ) +Ambiguous chess +https://www.chessvariants.com/mvopponent.dir/ambiguous-chess.html +Need special highlight square --> similar to enlightened for Dark, in Board.vue +Also in notation, show only dest square for "opponents ambiguous moves". +Similar to Marseille-chess, white first move only 1 subTurn, do not choose a square. +Then black has a free first move, then choose a square, and the process goes on. -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +(Note: could simplify Marseille FEN, just indicate turn) -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +[Sittuyin (burmese chess) --> probably not]