X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=aeb537dd3c7e0d24cfbff8b0137747c3aca70a27;hb=54ec15ebc0cc874cb40307d0d674964b2f0e11a4;hp=006b9153e9acc342e85d652b226dc142ff7faa2e;hpb=4b5fe3061829e184f9ad86a13d831eda22d95343;p=vchess.git diff --git a/TODO b/TODO index 006b9153..4a638435 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,20 @@ -Styles must be improved (full width for smartphones, selectable text for PGN...) -Tooltip text should fade (even when mouse stay on it, especially for small screens) -Checkered stage 2: switch button at reserve position (or on top). -If a played disconnect right after opponent sent a move, it might be never received: secure this -Mode expert: game.js, button on top (with online indicator) -Turn indicator on top too (black or white) +# New variants +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess