X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a993b21693e350af24007e1d237fce839cebe20f;hb=6b7b2cf720e6255e4da0dc34fee363c456346a58;hp=c5a7b0aff5694131d6673eaefa31b16acfc3fdde;hpb=90cb2a6e9fa934bfb1c1be37ca45db893526d19a;p=vchess.git diff --git a/TODO b/TODO index c5a7b0af..a993b216 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,43 @@ -au moins l'échange des coups en P2P ? et game chat ? +Revise variants code by using more aggregate/disaggregate flags functions? -Use better-sqlite3 instead of node-sqlite3: -https://www.npmjs.com/package/better-sqlite3 +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" -Canvas for hexagonal board Vue reactivity : -https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js -custom directives ? +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) -Desktop notifications: -https://developer.mozilla.org/fr/docs/Web/API/notification +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html -Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets) -En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB -Import game : en local dans indexedDb, affichage dans "Games --> Imported" -Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible) +Rugby http://www.echecspourtous.com/?page_id=7945 -mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5 -(Bb3+ Kb1 Ba2#) +Cannibal Chess with forced captures. -espagnol : jugada ou movimiento ? -fin de la partida au lieu de final de partida ? +Knightrelay: implement "official" version as Knightrelay v1 -Server: -Later: use http2 -https://webapplog.com/http2-node/ -https://www.npmjs.com/package/spdy -Express 5? +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess