X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a993b21693e350af24007e1d237fce839cebe20f;hb=6b7b2cf720e6255e4da0dc34fee363c456346a58;hp=ab06e20a9b7b6b53d37d30bda98f7c75f69263a0;hpb=de520e01c680ca3d74364f73cd29c026b86a883d;p=vchess.git diff --git a/TODO b/TODO index ab06e20a..a993b216 100644 --- a/TODO +++ b/TODO @@ -1,31 +1,33 @@ -# Functionality: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). -And remove current "notify through newmove" on server in sockets.js +Revise variants code by using more aggregate/disaggregate flags functions? -Analyse mode when launched from a position: should keep orientation ---> $route query param, "side=w or b" +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" -Subcursor (intra move) for multi-move variants for better navigation (in BaseGame) +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) -Allow symmetric mode in all variants (vertical symmetry for racing kings) -flag in challenge, "Symmetric: true / false", option of GenRandInitFen() +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html -# Misc: -Saw once a "double challenge" bug, one anonymous and a second one logged -Both were asked a challenge probably, and both challenges added as different ones. +Rugby http://www.echecspourtous.com/?page_id=7945 -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess -Eightpieces : non-symmetric -Sym8pieces : symmetric (960) +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 -Generator vatiant, called "Matrix" ? +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? Peces on first rank never move but generate new pieces. Pawn don't generate. A generator captured and replaced by a similar piece does not generate. King does not generate. No castling. En passant possible? @@ -34,6 +36,8 @@ Goal is still checkmate. Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. If a pawn taken: direction of the capturer. -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures) +Maxima, Interweave, Roccoco -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess