X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a993b21693e350af24007e1d237fce839cebe20f;hb=6b7b2cf720e6255e4da0dc34fee363c456346a58;hp=0ab079df6681676e8dd077502a70797ecf5e7afc;hpb=684e1cace30baf9cf5b9d8827ae6c86378a5dff1;p=vchess.git diff --git a/TODO b/TODO index 0ab079df..a993b216 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,43 @@ -Finish rules translation in Spanish +Revise variants code by using more aggregate/disaggregate flags functions? -Design: final touch (gain extra space on top, using space on the right) -Crazyhouse: center reserves, grey if zero available, numbers superimposed +# New variants +8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s +https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" -Bug MarseilleRules turn issue in computer game (last move is wrong) +"Ball" Chess: 9x9 board, ball on center square. 2 queens ? +To take the ball when it's free you need to capture it. +To take the ball when it's used, u need to take the piece. +Goal: bring ball to final rank. +Possibles passes : soit à une pièce, soit sur une case. + --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. + --> selon le mode de déplacement standard (donc tout droit pour les pions) +Pas de notion d'échec ou de mat (?) +Si une pièce est mat elle donne le ballon (?) -[Site "vchess.club"] -[Variant "Marseille"] -[Date "2018-12-26"] -[White "Myself"] -[Black "Computer"] -[FenStart "nrqkbrnb/pppppppp/8/8/8/8/PPPPPPPP/RKQBNRBN"] -[Fen "1rq3nb/1pk1p1p1/1Np1p2p/p7/8/2P5/PP2P1PP/RK1B2B1 w1 1000 -"] -[Result "0-1"] +Landing pieces from empty board: +https://www.chessvariants.com/diffsetup.dir/unachess.html -1.f4 a5,h6 2.d3,c3 c6,Kc7 3.Qe3,Qe5 d6,dxe5 4.fxe5,e6 fxe6,Rxf1 5.Ng3,Nxf1 Nb6,Bg6 6.Nd2,Ne4 Bxe4,Bxd3 7.Nxd3,Nc5 Na4,Nxb6 +Rugby http://www.echecspourtous.com/?page_id=7945 -1.f2f4 a7a5,h7h6 2.d2d3,c2c3 c7c6,d8c7 3.c1e3,e3e5 d7d6,d6e5 4.f4e5,e5e6 f7e6,f8f1 5.h1g3,g3f1 a8b6,e8g6 6.f1d2,d2e4 g6e4,e4d3 7.e1d3,d3c5 c5a4,a4b6 +Cannibal Chess with forced captures. + +Knightrelay: implement "official" version as Knightrelay v1 + +Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html + +S-chess https://en.wikipedia.org/wiki/Seirawan_chess + +Generator variant, called "Matrix" ? +Peces on first rank never move but generate new pieces. Pawn don't generate. +A generator captured and replaced by a similar piece does not generate. +King does not generate. No castling. En passant possible? +Goal is still checkmate. + +Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. +If a pawn taken: direction of the capturer. + +Maxima, Interweave, Roccoco + +Synchrone Chess: allow to anticipate en-passant capture as well :) + +Dynamo chess