X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a911f9c8b73b91a829bcd9025cb40bbd3c040a5a;hb=f63ba2771b8bc09885952a24b4115ab4d8c6aaa1;hp=219aa8353ea4a3883e84711e86cc7b5b89bfc56e;hpb=07052665845283c65b50a76537669d0602ba436b;p=vchess.git diff --git a/TODO b/TODO index 219aa835..a911f9c8 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,34 @@ -Chakart :) - -Ambiguous chess -https://www.chessvariants.com/mvopponent.dir/ambiguous-chess.html -Need special highlight square --> similar to enlightened for Dark, in Board.vue -Also in notation, show only dest square for "opponents ambiguous moves". -Similar to Marseille-chess, white first move only 1 subTurn, do not choose a square. -Then black has a free first move, then choose a square, and the process goes on. - -Sittuyin (burmese chess) -https://github.com/gbtami/pychess-variants/tree/master/static/images/pieces/sittuyin -https://drive.google.com/open?id=1HIPJLJBU2F6R6vxGziU6j8MHoHu_Kmab +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? + +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html + +Squatter Chess: safe on last rank = win +Companion Chess : pieces of same nature don't attack each others +Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) + +Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings + +Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings + +===== + +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)