X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a911f9c8b73b91a829bcd9025cb40bbd3c040a5a;hb=1b56b73614509d1dca8c4353f18fb78349940cf8;hp=77f3f2d01e32a986b9cbf2b322151e54621b7ba1;hpb=478315ed4fbbfa96959b108efb634efb444aa424;p=vchess.git diff --git a/TODO b/TODO index 77f3f2d0..a911f9c8 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,34 @@ -# New variants -Landing pieces from empty board: -https://www.chessvariants.com/diffsetup.dir/unachess.html +Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) +Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" +(=> comme pour corr) + option "confirm moves in corr games"? -S-chess https://en.wikipedia.org/wiki/Seirawan_chess +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/mvopponent.dir/avalanche.html +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -Generator variant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. +Squatter Chess: safe on last rank = win +Companion Chess : pieces of same nature don't attack each others +Crossing Chess = win when the king cross half-board +Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) +Medusa Chess = Isardam +--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. +Kingmaker: pawns can promote also into enemy king +--> no king tracking, getCheckSquares + underCheck test all kings -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) +--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings -Maxima, Interweave, Roccoco +===== -Synchrone Chess: allow to anticipate en-passant capture as well :) - -Dynamo chess +fanorona https://fr.wikipedia.org/wiki/Fanorona +Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 +gess https://en.wikipedia.org/wiki/Gess +weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi + first click show the stone, second click confirm the move? +avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 +(puis quand hexaboards peut-être: hexavariants + Hex) +Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)