X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=TODO;h=a4ffcfd7166db82c04f07e37a687830ac0ca2214;hb=af34341d92d47d14f396e7f4adb81f2a7e9d9a61;hp=049e058a3ee66d8f954136b7720ddf9dbb6e7de1;hpb=27f8ec06d6cc76186d157bbabbcec0b35fa73ca3;p=vchess.git diff --git a/TODO b/TODO index 049e058a..a4ffcfd7 100644 --- a/TODO +++ b/TODO @@ -1,52 +1,23 @@ -# Enhancements: -On Game page "mconnect" events => - send lastate to them (because they have the game infos) or just "your turn" - if their turn - remember them to send next "newmove" (or just "it's your turn") later - if not their turn - (=> listen for "mdisconnect" as well, and gameover, and newgame) -From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) - When quit, send mdisconnect (relayed by server if no other MyGames tab). +Chakart :) -Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) - --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function -Will need a 'rematch' field in Game on server +// mode analyse + charger rules dans page modal -Put reserve pieces above and below the board. Center them. -Show count of remaining units as a red digit printed on the piece -(can it reach 10? theoretically yes... but then maybe we can just show "0" ?) -Grey "disabled" style for reserve pieces if none available. ++ bouton analyse en vert ! +// TODO: rules button in Game Page :: modal just show rules text, easy +// // TODO: analyse mode in Game Page :: just stay, pass in analyze, easy +// // --> indicateur isConnected: vérifie aussi que pas en mode analyse ?! non... +// // Attention si coup reçu pendant mode analyse faut d'abord sortir du mode +// // (qu'on soit joueur ou spectateur) -# New variants -8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s -https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" +Ball --> capture ballon prend à distance ?! bof, si on a ballon et capture ennemi : lui passe la balle ? -"Capture" Chess (idea of opperwezen, maybe not new): captures are forced, -but the goal is still to checkmate (not lose all material). +Ambiguous chess +https://www.chessvariants.com/mvopponent.dir/ambiguous-chess.html +Need special highlight square --> similar to enlightened for Dark, in Board.vue +Also in notation, show only dest square for "opponents ambiguous moves". +Similar to Marseille-chess, white first move only 1 subTurn, do not choose a square. +Then black has a free first move, then choose a square, and the process goes on. -Cannibal Chess with forced captures. - -Knightrelay: implement "official" version as Knightrelay v1 - -Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html - -Generator vatiant, called "Matrix" ? -Peces on first rank never move but generate new pieces. Pawn don't generate. -A generator captured and replaced by a similar piece does not generate. -King does not generate. No castling. En passant possible? -Goal is still checkmate. - -Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. -If a pawn taken: direction of the capturer. - -+ Maxima, Interweave, Roccoco, Dynamo, Synchrone - -S-chess https://en.wikipedia.org/wiki/Seirawan_chess - -"Ball" Chess: 9x9 board, ball on center square. 2 queens ? -To take the ball when it's free you need to capture it. -To take the ball when it's used, u need to take the piece. -Goal: bring ball to final rank. -Possibles passes : soit à une pièce, soit sur une case. - --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. - --> selon le mode de déplacement standard (donc tout droit pour les pions) -Pas de notion d'échec ou de mat (?) -Si une pièce est mat elle donne le ballon (?) +Sittuyin (burmese chess) +https://github.com/gbtami/pychess-variants/tree/master/static/images/pieces/sittuyin +https://drive.google.com/open?id=1HIPJLJBU2F6R6vxGziU6j8MHoHu_Kmab